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0.15 was the biggest update Blue Swallow has ever shipped, and the landing was smooth.

This past week was the part nobody posts screenshots of: hunting down the edge cases that only surface once thousands of playthroughs hit the build. A routing loop in one of the gymnastics vignettes. A virgin playthrough that was skipping the skill selector. A handful of outfit-state mismatches. All caught, all fixed. Keep the reports coming — that's how these get found. You'd be surprised how many of these same paths we tried before, just...not with the same stats or previous choices. Thank you!

All the same, youu didn't come here for a bug list. You came for what's next.

WHAT v0.16 IS

This is a roadmap. Composition is just beginning. But the shape of the next update is already clear.

Edge Play — the content poll winner. New BDSM and adjactent content woven into upcoming scenes and arcs.

Group Encounters — the content poll runner-up, also greenlit. Multi-partner scenes in Act I, with the overlapping dynamics and complications that come with them. Not just more bodies in the room — more ways for things to go right, or very wrong.

THE BIGGER THREADS

Beyond what you voted for, v0.16 pushes on the threads that matter most for where the story is going.

The man behind the curtain. If you read Design Dilemma #4, you know there's a figure in Blue Swallow who runs things from a distance — someone Claire hasn't met (probably). v0.16 builds the ways she starts to find him. Multiple paths, different playstyles, varying amounts of warning. Your feedback on that dilemma is directly shaping how discoverable he is.

Nate, continued. The Flirtation-as-Treadecraft arc that anchored v0.15 doesn't resolve cleanly. v0.16 carries it forward into territory I'm not going to spoil.

New faces, returning ones. There are characters from Claire's past who haven't said their last word, and characters in Manila who've been waiting in the margins for their moment.

Next week I'll start going deeper on individual pieces. For now: v0.15 is yours to play.

See you Wednesday.

Comments

WhiskeySmile18

What about the hard lock at the end of the super senior year? I've encountered that and a few folks on Discord have reported the same issue. I really enjoyed the content in the super senior year so it was very disappointing to have progression blocked.

BlueSwallow

We're working on it and will release a fix ASAP

Seamus Filipowicz

Its, not just senior year, cant progress on any other path then str8 to act I if not finished high school.

BlueSwallow

That's new... please post saves in the bug extermination channel

PickerPatron

Have all the reported bugs been fixed, or are some of the more complicated ones still pending? 😉🙏.

BlueSwallow

Once we resolve the Super Senior bug (and hopefully the hair animation bug), we'll drop the next hotfix

Ali

Just checking but didn't group encounters win the poll?

BlueSwallow

Yep! Sorry, I had flipped it in my mind. Both will have content in this release and be kept in mind over the next few releases