0.18 Progress Report + Design Dilemma (Patreon)
Content
We're about a week out from Early Access -- already?! I know. -- that means I've finished off most of the new content (Sallah's return, Petey's Honeypot, closing out the arc with the Russians + Casimir) and begun work on the Club Work Day for 0.18 and sketching the last couple bits of new content that I'll finish up before Early Access:
Appearance of someone from home (there's one already, this is another thread)
Expansion of the Callum Honeypot arc
Lewd has added a couple more alternate piercings and I've given him the go-ahead on some more unique hairstyles, one in particular I'm excited about: an undercut.
In other exciting news, the RPG-start seems to be working well! Here's a little sneak peak of the new and improved way to begin your game:
Now on to a Design Dilemma I've been wrestling with: As we approach 0.18, I'm setting 0.16 Public in parallel. When we released 0.15 Public we received a fair bit of push-back on what content was or wasn't included in the public demo version. Currently, the public version has:
Full Prologue until High School, where they play the Loser Arc -- either attempting to become popular or an athlete; then they can proceed to University (all options available here) or go to Act I. In Act I, they hit a cliff-hanger in the midst of the Big Event.
What don't they have: multiple High School arcs. Super Senior. Pregnancy content. Gap Year. Side Quests or Escorting arcs in Act I. Anything after the Big Event.
I'd love your feedback on this. You support the game. You play the game a lot. You've seen it grow and change. What, in your mind, would be the best version of a demo. AKA - the version of the game that:
shows that choices matter;
shows enough of the Act I to dive them into the spy action;
why they should support its continued development rather than simply play what's free.