Home Creators Posts Import Register Favorites Logout

Content

(old version from April, much has been improved since then)

Note: due to license, Cloudworks (from June version) is already added to this update too!

Update: April version, with all fixes, visual and stability improvements I did for the whole month, and, mainly, HBAO, soft blurred shadows and global vehicle reflections. Keep following comments and Discord for more updates for next days.

No time to record a new video and so. I prefer to add more features before doing a new video (very soon this month I'll add the water shader Jéssica is helping).

Keep with the old premiere post:

The second version of a mod that revolutionizes the graphics of GTA San Andreas.

New short video: https://youtu.be/ywMmVQ7pgTk

Video from last month (the shadows have been improved drastically):https://www.youtube.com/watch?v=7uCiIDZdUNE

With the goal of stability, compatibility, and optimization, this is a graphics mod that's actually playable, for gameplay, not just for taking screenshots.

Well integrated into the game (e.g., separate values ​​for day and night), non-intrusive and highly customizable, similar to my MixSets mod: if you don't enable anything in the .ini file, this mod will do practically nothing to your game. There are no minimum requirements; if you want, you can use it only for soft particles and fix z-fighting - you have total control.

This is a proprietary mod; not a preset or modpack!

You're not on a Patreon page from those people that just edit .ini files from a mod (like ENB, ReShade, RenderHook etc) and share them to make money off of it for years, even without updates. This mod is being created by me - If you're stumbled upon this and you don't know me, I'm the owner of MixMods, the largest GTA website in Latin America; I've been creating mods for GTA San Andreas for 15 years (any game mod for 22 years), and I'm the modder who has created the most technical GTA mods in the world.

Why this is big?

Until yesterday, the only person in the world who had created something like this for GTA San Andreas was petrgeorgievsky (not counting the MTA:SA shader framework), but both SA::Render and RenderHook never became complete and stable because, in my view, the project was worked on from top to bottom (recreating parts of the game's rendering, and the rest of the work was limited to fixing bugs), instead of bottom to top (taking the original, functional game rendering and only enhancing it, without reinventing the wheel). Furthermore, this mod uses some patches (like PS2 pipeline) and best practices from SkyGfx, and is even partially compatible with it.

What can you expect from this version?

Even though the goal is stability, compatibility, optimization etc, we're still talking about the first alpha test version, so expect something not totally functional yet, as there's still a lot of work to be done (I worked on it for only 3 weeks yet! With some helps from Jéssica Natália). Read the Readme file in the download, as it contains all the warnings about potential problems. I still have to work every day on my GTA-like game "IMPUNES", I'm very busy, so I can only work on Patreon for a little over a week a month (usually the last week), but I still intend to fix critical bugs at any time, and I always reply on supporters' Discord server and Patreon helping people.

Current progress

Dynamic 4 cascaded per-pixel shadows (NVIDIA's PCSS)

Shadow mask technique with gaussian blur option

Ambient oclusion (SSAO, HBAO)

HDR simulation with tonemapping (ACES or Timoty)

Auto exposure

Bloom

Sun rays

SMAA

Simple dithered sky shader

New horizon fog

Improved z-fighting

Soft particles

Player mipmapping (automatic)

Shaders lit by directional light

Stochastic procedural texturing

Animated wind shader

Support for unlimited TXDPs (TXD parents) files in .ide files, which helps this (shadermaps) and other texture mods.

All 11+ thousand game textures are already configured with proper values for roughness, stochastic and shadows casting.

In progress

Deferred rendering

Per-pixel lighting

Volumetric clouds

PBR sky shader with sky blend

Roughness mapping

Ambient occlusion mapping

Normal mapping

Metallic mapping

Water surface

Underwater

Decals projector (replacing the vanilla decals system, from CPU to GPU)

Screen space reflections

Planned

Lens flare

Volumetric height fog

Screen space global illumination

World rain surface

Vehicle rain surface

Parallax occlusion mapping

Specular anisotropic hair

Subsurface scattering

Advanced car paint and dirt

Temporal anti-aliasing

Improve wind/vegetation shader

Terrain splat maps shader

Download version 04-26. For beta supporters on 01.05.26 (DD.MM.YY) and 01.06.26 for the public. Possible bug fixes will be updated in the same post (check comments and Discord).

Sharing is prohibited until specific dates.

Files

SA - Proper Shaders 04-26 (pvhn8nz19j).zip

Comments

Junior_Djjr

Updated: Hotfixes to fix some important bugs, specifically with the depth pre-pass (bug with SkyGfx, square Moon and some things with transparency, like the BMX wheel)

Junior_Djjr

Updated: Free FPS: The "ShadowMask" has now been highly optimized; smooth shadows with blur are now faster. Several issues with vehicle reflections have been fixed. Settings for vehicle reflections have been added. The default .ini file now uses shadows with blur (with depth pre-pass).

Rush Saharov

Good afternoon, evening, or night. Can I get access to the mixmods discord channel? When I try to join, I get the following error... (I'll send you a screenshot in a private message)

Miguel Jiménez

I've got a question Junior. For me this is the best mod created ever but, Is it possible that someday can be added raytracing reflection? For example like Renderhook with the vehicle lights or emergency lights?

Junior_Djjr

No, raytracing is overkill, people don't like to use not even on triple-A engines, now imagine a 2004 engine as a mod. Raytracing is totally unnecessary.

niko

Hi, I have a suggestion/question: is there a way to do a fade out for the shadows when the sunset is over, because right now around 18:45 ingame the shadows just shift to the default noon position, the same goes for MaxDistanceNightMult. I use the 24h timecyc btw. awesome mod, another step closer to the real definitive edition

Junior_Djjr

You mean fade-in not fade-out? I checked here, for some reason now the moon shadows are not fading-in, it just pops, I'll fix later. I also would love to improve the sun sky position, because the sunset is around 21:00 but the sun disappears from the sky even before 19:00 which makes no sense.

Rush Saharov (edited)

Comment edits

2026-10-01 10:00 Your Majesty, you're not replying to my private messages. I was banned from your Discord channel for some unknown reason. Even after I signed up for a paid subscription, you haven't deigned to provide any response or assistance for four days now. Junior, I'm completely shocked!
2026-04-10 10:44

Junior_Djjr

There is only 1 person banned on the supporters Discord, and that is not you. In fact, you didn't even connected your Discord account to your Patreon account (I know that), so there is not even a way to enter on my Discord, because the bot will kick every person that is not a supporter with Discord connected on the Patreon account. If someone sent you an invite, the bot will kick you, you need to connect your account on your Patreon profile.

games7ful

is it normal for my game to freeze for solid 5 seconds or more when loading bar is finished loading full

Daniel Migale

It does happen to me as well, I think it's normal

Junior_Djjr

No, this mod doesn't compile any shaders, there is absolutely 0 delay when opening the game (I create using Improved Fastloader, my game opens in 1 second after clicking on the exe). Find which mod is causing this conflict.

Junior_Djjr

Updated: More game objects now receive the mod's shaders (including objects with reflections, such as some buildings in Las Venturas and paintings in CJ's house with Proper Fixes). Bugs in shadows without "ReversedDepthBuffer" enabled have also been fixed.

niko

Actually the sunset at 7pm makes sense if the game's events take place March/April of 1992, because LA riots take place early may 1992

Junior_Djjr

? What does sunset have to do with the year the game takes place? And I was talking about the sun's position in the sky, not the sunset time.

niko

Sorry, I misunderstood you

Dennyson Rodrigues Silva

Joguei por uns 15 min. Performance sofre um impacto bem relativo (provável com as sombras - estava usando preset alto). Crash após os 15 min.

Junior_Djjr

Envie o log do crash. Mas você é literalmente a única pessoa que disse isso, ninguém mais tem esse problema, então é algo do seu jogo. Identifique e diga aqui.

Julius Kralikas

Very strange, but the latest version for me breaks the player's camera while on foot. It's fine in interiors, but exiting any interior results in the player being controlled from the first person for some reason. It's like the actual player model remains near the interior door, but the camera that follows my movement is from the first person. Driving in vehicles seems fine, though. It could be some incompatibility with other camera mods. I'll let you know if I find anything. However, the previous version did not have this issue for me with the same mod setup. Can also confirm it's the .asi file that affects this, not anything else in the mod (textures, shaders, ini, etc.)

Junior_Djjr

Grinch trailer incompatibility was confirmed, causing this. I may add a warning detecting if this mod is installed. It also causes other visual bugs too. For some reason, that mod is very incompatible with mods related to DirectX (RenderHook, MoonLoader). Grinch need to fix it.

Zizhao Chai

May I ask if you have any plans for a headlight rework or a wider headlight illumination feature in Proper Shaders? I really like Skyline’s night atmosphere, but I still wish vehicle headlights could illuminate a much larger area, especially when driving in dark rural areas. I tried changing the related parameters in MixSets and ECG, but it didn’t really help.

Junior_Djjr

Well, I literally showed this yesterday on Discord (supporter's and MixMods' servers), real dynamic per-pixel lighting for next version.

Element

bro the mod doesn't work for me, i install everything in a clean gta with just the asi loader and the essentials mod pack that you also recommend to install too and nothing doesn't work, help me man give what can i do?

Junior_Djjr

Just saying "doesn't work" is the same as saying nothing, you need to explain, send infos.

Element

i mean is not working i put the mod on modloader and when i open the game, the mod doesn't load nothing... Also i have install everything the vc runtime the directx and all the drivers.

Junior_Djjr

So you mean there is no visual results? Check and/or send ProperShaders.log file for errors etc.

Element

where i can locate the log file? because is not on the proper shaders folder.

Junior_Djjr

So the mod isn't working. Check modloader.asi to see if is loading. You said you have installed the runtimes, dx, make sure you really installed (specially downloading from the link on the readme)

Muyaz

The Proper Shader Mod by April is awesome compared to the previous versions, especially the sky and cloud effects. I really like it. However, I found a problem. Many PED mods, such as those from Fadxploit and Alan 74, do not seem to work properly with PED.IFP animations. The characters do not animate correctly; instead, they just float around with their arms spread out. I am using an older and free version of the shader mod, so I am not sure whether this issue has been fixed in the newer versions.

Element

this is my modloader log i have no idea if is not loading the mod or what... Also i delete the game and reinstall it again with just the sa essentials pack, mixsets mod and still the same thing bro. ========================== Mod Loader 0.3.9 ========================== Game version: GTA SA 1.0 US Loading basic config file modloader/.data/config.ini Parsing command line Loaded fallback menu fxt Looking for plugins... Reading plugins.ini Loading plugin module "gta3\std.asi.dll" Plugin module "gta3\std.asi.dll" loaded as gta3.std.asi May 17 2026 01:00:33 by LINK/2012 Starting up plugin "gta3.std.asi" CLEO library version 4040400 found at "CLEO.asi" Loading plugin module "gta3\std.bank.dll" Plugin module "gta3\std.bank.dll" loaded as gta3.std.bank May 17 2026 01:00:40 by LINK/2012 Starting up plugin "gta3.std.bank" Loading plugin module "gta3\std.data.dll" Plugin module "gta3\std.data.dll" loaded as gta3.std.data May 17 2026 01:00:33 by LINK/2012 Starting up plugin "gta3.std.data" Loading plugin module "gta3\std.dmaudio.dll" Plugin module "gta3\std.dmaudio.dll" loaded as gta3.std.dmaudio May 17 2026 01:00:40 by Silent Starting up plugin "gta3.std.dmaudio" Warning: Failed to startup plugin "gta3.std.dmaudio", unloading it. Unloading plugin "gta3.std.dmaudio" Loading plugin module "gta3\std.fx.dll" Plugin module "gta3\std.fx.dll" loaded as gta3.std.fx May 17 2026 01:00:34 by LINK/2012 Starting up plugin "gta3.std.fx" Loading plugin module "gta3\std.movies.dll" Plugin module "gta3\std.movies.dll" loaded as gta3.std.movies May 17 2026 01:00:33 by LINK/2012 Starting up plugin "gta3.std.movies" Loading plugin module "gta3\std.scm.dll" Plugin module "gta3\std.scm.dll" loaded as gta3.std.scm May 17 2026 01:00:33 by LINK/2012 Starting up plugin "gta3.std.scm" Loading plugin module "gta3\std.sprites.dll" Plugin module "gta3\std.sprites.dll" loaded as gta3.std.sprites May 17 2026 01:00:33 by LINK/2012 Starting up plugin "gta3.std.sprites" Loading plugin module "gta3\std.stream.dll" Plugin module "gta3\std.stream.dll" loaded as gta3.std.stream May 17 2026 01:00:41 by LINK/2012 Starting up plugin "gta3.std.stream" Loading plugin module "gta3\std.text.dll" Plugin module "gta3\std.text.dll" loaded as gta3.std.text May 17 2026 01:00:35 by LINK/2012 Starting up plugin "gta3.std.text" Loading plugin module "gta3\std.tracks.dll" Plugin module "gta3\std.tracks.dll" loaded as gta3.std.tracks May 17 2026 01:00:38 by LINK/2012 Starting up plugin "gta3.std.tracks" Reading profile named "Default" at "modloader.ini". Using profile named "Default". Using profile named "Default" Scanning mods at "modloader\"... Scanning files at "modloader\mods\"... Found file [0x00000001802E32BD] "MixSets.asi" with handler "gta3.std.asi" No handler or callme for file "MixSets.ini" No handler or callme for file "MixSets.log" Scanning files at "modloader\proper fixes\"... Found file [0x00000001AD35B3BB] "ProperFixes.asi" with handler "gta3.std.asi" Scanning files at "modloader\proper shaders\"... No handler or callme for file "MapTweaks.json" No handler or callme for file "MaterialsData.json" Found file [0x000000011379BF0C] "ProperShaders.asi" with handler "gta3.std.asi" No handler or callme for file "ProperShaders.ini" Found file [0x00000002E81DBFA1] "resources\shaders\Debug.cso" with handler "gta3.std.asi" Found file [0x000000020101AA84] "resources\shaders\DebugBuffers.cso" with handler "gta3.std.asi" Found file [0x000000023DF13E29] "resources\shaders\DebugTextures.cso" with handler "gta3.std.asi" Found file [0x0000000244315B3A] "resources\shaders\DeferredComposite.cso" with handler "gta3.std.asi" Found file [0x0000000230786D52] "resources\shaders\DeferredLighting_Directional.cso" with handler "gta3.std.asi" Found file [0x000000021FE40A68] "resources\shaders\DeferredLights.cso" with handler "gta3.std.asi" Found file [0x000000021689C974] "resources\shaders\DepthPass.cso" with handler "gta3.std.asi" Found file [0x0000000251604CFC] "resources\shaders\HBAO.cso" with handler "gta3.std.asi" Found file [0x00000002829E80B6] "resources\shaders\LitPrelight.cso" with handler "gta3.std.asi" Found file [0x0000000272531868] "resources\shaders\LitSkin.cso" with handler "gta3.std.asi" Found file [0x00000002C56C9182] "resources\shaders\LitVehicleModern.cso" with handler "gta3.std.asi" Found file [0x0000000290AA3118] "resources\shaders\LitVehiclePS2.cso" with handler "gta3.std.asi" Found file [0x000000028BF61047] "resources\shaders\ShadowDepth.cso" with handler "gta3.std.asi" Found file [0x00000002A6E82DF2] "resources\shaders\ShadowMask.cso" with handler "gta3.std.asi" Found file [0x00000002792FDD7B] "resources\shaders\SimpleBloom.cso" with handler "gta3.std.asi" Found file [0x000000023B34D3A9] "resources\shaders\SimpleSky.cso" with handler "gta3.std.asi" Found file [0x00000002252E17A4] "resources\shaders\SimulateHDR.cso" with handler "gta3.std.asi" Found file [0x000000021D30CE4E] "resources\shaders\skygfx\blurPS.cso" with handler "gta3.std.asi" Found file [0x000000026629BFEF] "resources\shaders\skygfx\contrastPS.cso" with handler "gta3.std.asi" Found file [0x000000029579DFFE] "resources\shaders\skygfx\customBuildingVS.cso" with handler "gta3.std.asi" Found file [0x00000002EDBB9890] "resources\shaders\skygfx\envCarPS.cso" with handler "gta3.std.asi" Found file [0x00000002E14D38FE] "resources\shaders\skygfx\envCarVS.cso" with handler "gta3.std.asi" Found file [0x00000002972C1E6B] "resources\shaders\skygfx\gradingPS.cso" with handler "gta3.std.asi" Found file [0x0000000258C6A5F9] "resources\shaders\skygfx\grassPS.cso" with handler "gta3.std.asi" Found file [0x00000002D7EBACD3] "resources\shaders\skygfx\iiiTrailsPS.cso" with handler "gta3.std.asi" Found file [0x0000000277EFDA98] "resources\shaders\skygfx\leedsCarFxVS.cso" with handler "gta3.std.asi" Found file [0x0000000285597595] "resources\shaders\skygfx\mobileBuildingVS.cso" with handler "gta3.std.asi" Found file [0x00000002859A3A81] "resources\shaders\skygfx\mobileVehiclePS.cso" with handler "gta3.std.asi" Found file [0x000000020F70B773] "resources\shaders\skygfx\mobileVehicleVS.cso" with handler "gta3.std.asi" Found file [0x000000027D5ED6A3] "resources\shaders\skygfx\neoVehiclePass1VS.cso" with handler "gta3.std.asi" Found file [0x000000026117437C] "resources\shaders\skygfx\neoVehiclePass2VS.cso" with handler "gta3.std.asi" Found file [0x00000002B23B3F27] "resources\shaders\skygfx\postfxVS.cso" with handler "gta3.std.asi" Found file [0x000000022FE35644] "resources\shaders\skygfx\ps2BuildingFxVS.cso" with handler "gta3.std.asi" Found file [0x00000002DA679382] "resources\shaders\skygfx\ps2BuildingVS.cso" with handler "gta3.std.asi" Found file [0x00000002DEAA6224] "resources\shaders\skygfx\ps2BuildingWindVS.cso" with handler "gta3.std.asi" Found file [0x00000002A30699CA] "resources\shaders\skygfx\ps2CarFxVS.cso" with handler "gta3.std.asi" Found file [0x00000002500205DA] "resources\shaders\skygfx\ps2EnvSpecFxPS.cso" with handler "gta3.std.asi" Found file [0x0000000215179EFB] "resources\shaders\skygfx\radiosityPS.cso" with handler "gta3.std.asi" Found file [0x00000002060F0C08] "resources\shaders\skygfx\simpleDetailPS.cso" with handler "gta3.std.asi" Found file [0x00000002743C8D93] "resources\shaders\skygfx\simpleDetailStochasticPS.cso" with handler "gta3.std.asi" Found file [0x00000002A3B79F45] "resources\shaders\skygfx\simpleFogPS.cso" with handler "gta3.std.asi" Found file [0x0000000210BBAFE3] "resources\shaders\skygfx\simplePS.cso" with handler "gta3.std.asi" Found file [0x000000022525D14C] "resources\shaders\skygfx\simpleStochasticPS.cso" with handler "gta3.std.asi" Found file [0x00000002382BAFE4] "resources\shaders\skygfx\specCarFxPS.cso" with handler "gta3.std.asi" Found file [0x00000002B961B4EA] "resources\shaders\skygfx\specCarFxVS.cso" with handler "gta3.std.asi" Found file [0x00000002D3AF51E4] "resources\shaders\skygfx\sphereBuildingVS.cso" with handler "gta3.std.asi" Found file [0x000000025B2A31A3] "resources\shaders\skygfx\vcTrailsPS.cso" with handler "gta3.std.asi" Found file [0x0000000274F7A531] "resources\shaders\skygfx\vehicleVS.cso" with handler "gta3.std.asi" Found file [0x0000000255C29D02] "resources\shaders\skygfx\xboxBuildingPS.cso" with handler "gta3.std.asi" Found file [0x00000002CB84AFC1] "resources\shaders\skygfx\xboxBuildingStochasticPS.cso" with handler "gta3.std.asi" Found file [0x00000002EAD7ECDC] "resources\shaders\skygfx\xboxBuildingVS.cso" with handler "gta3.std.asi" Found file [0x0000000264015B9E] "resources\shaders\skygfx\xboxBuildingWindVS.cso" with handler "gta3.std.asi" Found file [0x00000002C9EBE8EE] "resources\shaders\skygfx\xboxCarVS.cso" with handler "gta3.std.asi" Found file [0x000000026EE78CC8] "resources\shaders\SMAA.cso" with handler "gta3.std.asi" Found file [0x000000027F0E7035] "resources\shaders\SoftParticles.cso" with handler "gta3.std.asi" Found file [0x0000000215E155BC] "resources\shaders\SSAO.cso" with handler "gta3.std.asi" Found file [0x000000023AD680E1] "resources\shaders\SunRays.cso" with handler "gta3.std.asi" Found file [0x000000020D4A0A64] "resources\shaders\VolumetricClouds.cso" with handler "gta3.std.asi" No handler or callme for file "resources\shaders\VolumetricClouds.fx" No handler or callme for file "resources\shaders\VolumetricClouds_Atmosphere.fxh" No handler or callme for file "resources\shaders\VolumetricClouds_CloudMarch.fxh" No handler or callme for file "resources\shaders\VolumetricClouds_Noise.fxh" Found file [0x00000002437CCD25] "resources\shaders\VolumetricLights.cso" with handler "gta3.std.asi" Found file [0x00000002A8F6C7E7] "resources\shaders\WorldSphere.cso" with handler "gta3.std.asi" No handler or callme for file "resources\textures\AreaTexDX9.dds" No handler or callme for file "resources\textures\CarReflectionMask.dds" No handler or callme for file "resources\textures\SearchTex.dds" Scanning files at "modloader\_essentials\"... No handler or callme for file "FramerateVigilante\Framerate Vigilante.url" No handler or callme for file "FramerateVigilante\FramerateVigilante.ini" Found file [0x00000001E36DEFA8] "FramerateVigilante\FramerateVigilante.SA.asi" with handler "gta3.std.asi" Found file [0x00000001266C5E35] "RepairGTA\RepairGTA.SA.asi" with handler "gta3.std.asi" No handler or callme for file "RepairGTA\RepairGTA.url" No handler or callme for file "RunDLL32 Fix\RunDLL32 Fix.url" Found file [0x00000001058FE465] "RunDLL32 Fix\rundll32exefix.asi" with handler "gta3.std.asi" No handler or callme for file "SilentPatch\SilentPatch.url" Found file [0x000000013DC7E7D3] "SilentPatch\SilentPatchSA.asi" with handler "gta3.std.asi" No handler or callme for file "SilentPatch\SilentPatchSA.ini" Found file [0x000000014321C33A] "Widescreen Fix by ThirteenAG\GTASA.WidescreenFix.asi" with handler "gta3.std.asi" No handler or callme for file "Widescreen Fix by ThirteenAG\GTASA.WidescreenFix.ini" No handler or callme for file "Widescreen Fix by ThirteenAG\Widescreen Fix.url" Found file [0x000000010EA6D88A] "Windowed Mode\III.VC.SA.WindowedMode.asi" with handler "gta3.std.asi" No handler or callme for file "Windowed Mode\III.VC.SA.WindowedMode.ini" Updating mods for "modloader\"... Updating state for "modloader\mods\"... Installing file "modloader\mods\mixsets.asi" File "modloader\mods\mixsets.asi" imports patched via the DLL Load Notification Updating state for "modloader\_essentials\"... Installing file "modloader\_essentials\frameratevigilante\frameratevigilante.sa.asi" File "modloader\_essentials\frameratevigilante\frameratevigilante.sa.asi" imports patched via the DLL Load Notification Installing file "modloader\_essentials\repairgta\repairgta.sa.asi" File "modloader\_essentials\repairgta\repairgta.sa.asi" imports patched via the DLL Load Notification Installing file "modloader\_essentials\rundll32 fix\rundll32exefix.asi" File "modloader\_essentials\rundll32 fix\rundll32exefix.asi" imports patched via the DLL Load Notification Installing file "modloader\_essentials\silentpatch\silentpatchsa.asi" File "modloader\_essentials\silentpatch\silentpatchsa.asi" imports patched via the DLL Load Notification Installing file "modloader\_essentials\widescreen fix by thirteenag\gtasa.widescreenfix.asi" File "modloader\_essentials\widescreen fix by thirteenag\gtasa.widescreenfix.asi" imports patched via the DLL Load Notification Installing file "modloader\_essentials\windowed mode\iii.vc.sa.windowedmode.asi" File "modloader\_essentials\windowed mode\iii.vc.sa.windowedmode.asi" imports patched via the DLL Load Notification Updating state for "modloader\proper fixes\"... Installing file "modloader\proper fixes\properfixes.asi" File "modloader\proper fixes\properfixes.asi" imports patched via the DLL Load Notification Updating state for "modloader\proper shaders\"... Installing file "modloader\proper shaders\propershaders.asi" [ASI] Failed to load module "propershaders.asi"; errcode: 0xC1 Failed to Install file "modloader\proper shaders\propershaders.asi" Installing file "modloader\proper shaders\resources\shaders\debug.cso" Installing file "modloader\proper shaders\resources\shaders\debugbuffers.cso" Installing file "modloader\proper shaders\resources\shaders\debugtextures.cso" Installing file "modloader\proper shaders\resources\shaders\deferredcomposite.cso" Installing file "modloader\proper shaders\resources\shaders\deferredlighting_directional.cso" Installing file "modloader\proper shaders\resources\shaders\deferredlights.cso" Installing file "modloader\proper shaders\resources\shaders\depthpass.cso" Installing file "modloader\proper shaders\resources\shaders\hbao.cso" Installing file "modloader\proper shaders\resources\shaders\litprelight.cso" Installing file "modloader\proper shaders\resources\shaders\litskin.cso" Installing file "modloader\proper shaders\resources\shaders\litvehiclemodern.cso" Installing file "modloader\proper shaders\resources\shaders\litvehicleps2.cso" Installing file "modloader\proper shaders\resources\shaders\shadowdepth.cso" Installing file "modloader\proper shaders\resources\shaders\shadowmask.cso" Installing file "modloader\proper shaders\resources\shaders\simplebloom.cso" Installing file "modloader\proper shaders\resources\shaders\simplesky.cso" Installing file "modloader\proper shaders\resources\shaders\simulatehdr.cso" Installing file "modloader\proper shaders\resources\shaders\skygfx\blurps.cso" Installing file "modloader\proper shaders\resources\shaders\skygfx\contrastps.cso" Installing file "modloader\proper shaders\resources\shaders\skygfx\custombuildingvs.cso" Installing file "modloader\proper shaders\resources\shaders\skygfx\envcarps.cso" Installing file "modloader\proper shaders\resources\shaders\skygfx\envcarvs.cso" Installing file "modloader\proper shaders\resources\shaders\skygfx\gradingps.cso" Installing file "modloader\proper shaders\resources\shaders\skygfx\grassps.cso" Installing file "modloader\proper shaders\resources\shaders\skygfx\iiitrailsps.cso" Installing file "modloader\proper shaders\resources\shaders\skygfx\leedscarfxvs.cso" Installing file "modloader\proper shaders\resources\shaders\skygfx\mobilebuildingvs.cso" Installing file "modloader\proper shaders\resources\shaders\skygfx\mobilevehicleps.cso" Installing file "modloader\proper shaders\resources\shaders\skygfx\mobilevehiclevs.cso" Installing file "modloader\proper shaders\resources\shaders\skygfx\neovehiclepass1vs.cso" Installing file "modloader\proper shaders\resources\shaders\skygfx\neovehiclepass2vs.cso" Installing file "modloader\proper shaders\resources\shaders\skygfx\postfxvs.cso" Installing file "modloader\proper shaders\resources\shaders\skygfx\ps2buildingfxvs.cso" Installing file "modloader\proper shaders\resources\shaders\skygfx\ps2buildingvs.cso" Installing file "modloader\proper shaders\resources\shaders\skygfx\ps2buildingwindvs.cso" Installing file "modloader\proper shaders\resources\shaders\skygfx\ps2carfxvs.cso" Installing file "modloader\proper shaders\resources\shaders\skygfx\ps2envspecfxps.cso" Installing file "modloader\proper shaders\resources\shaders\skygfx\radiosityps.cso" Installing file "modloader\proper shaders\resources\shaders\skygfx\simpledetailps.cso" Installing file "modloader\proper shaders\resources\shaders\skygfx\simpledetailstochasticps.cso" Installing file "modloader\proper shaders\resources\shaders\skygfx\simplefogps.cso" Installing file "modloader\proper shaders\resources\shaders\skygfx\simpleps.cso" Installing file "modloader\proper shaders\resources\shaders\skygfx\simplestochasticps.cso" Installing file "modloader\proper shaders\resources\shaders\skygfx\speccarfxps.cso" Installing file "modloader\proper shaders\resources\shaders\skygfx\speccarfxvs.cso" Installing file "modloader\proper shaders\resources\shaders\skygfx\spherebuildingvs.cso" Installing file "modloader\proper shaders\resources\shaders\skygfx\vctrailsps.cso" Installing file "modloader\proper shaders\resources\shaders\skygfx\vehiclevs.cso" Installing file "modloader\proper shaders\resources\shaders\skygfx\xboxbuildingps.cso" Installing file "modloader\proper shaders\resources\shaders\skygfx\xboxbuildingstochasticps.cso" Installing file "modloader\proper shaders\resources\shaders\skygfx\xboxbuildingvs.cso" Installing file "modloader\proper shaders\resources\shaders\skygfx\xboxbuildingwindvs.cso" Installing file "modloader\proper shaders\resources\shaders\skygfx\xboxcarvs.cso" Installing file "modloader\proper shaders\resources\shaders\smaa.cso" Installing file "modloader\proper shaders\resources\shaders\softparticles.cso" Installing file "modloader\proper shaders\resources\shaders\ssao.cso" Installing file "modloader\proper shaders\resources\shaders\sunrays.cso" Installing file "modloader\proper shaders\resources\shaders\volumetricclouds.cso" Installing file "modloader\proper shaders\resources\shaders\volumetriclights.cso" Installing file "modloader\proper shaders\resources\shaders\worldsphere.cso" Updating gta3.std.data state... Done updating gta3.std.data state. Starting up filesystem watcher... Mod Loader has started up! Opening file for streaming "MODELS\GTA3.IMG" Loading default font values "DATA\FONTS.DAT" Loading default vehicles handling "HANDLING.CFG" Loading default surface adhesion limits "data\surface.dat" Loading default surface infos "data\surfinfo.dat" Loading default surface audio infos "data\surfaud.dat" Loading default ped stats "DATA\PEDSTATS.DAT" Loading default decision maker "RANDOM.ped" Loading default decision maker "m_norm.ped" Loading default decision maker "m_plyr.ped" Loading default decision maker "RANDOM.grp" Loading default decision maker "MISSION.grp" Loading default decision maker "GangMbr.ped" Loading default decision maker "Cop.ped" Loading default decision maker "R_Norm.ped" Loading default decision maker "R_Tough.ped" Loading default decision maker "R_Weak.ped" Loading default decision maker "Fireman.ped" Loading default decision maker "m_empty.ped" Loading default decision maker "Indoors.ped" Loading default decision maker "RANDOM.grp" Loading default decision maker "RANDOM2.grp" Loading default time cycle properties "TIMECYC.DAT" Loading default population cycle properties "POPCYCLE.DAT" Loading default plants surface properties "PLANTS.DAT" Loading default anim association "DATA\ANIMGRP.DAT" Opening file for streaming "MODELS\GTA3.IMG" Opening file for streaming "MODELS\GTA_INT.IMG" Loading default stream config "stream.ini" Loading default fighting data "DATA\melee.dat" Preloading level file "DATA\DEFAULT.DAT" Loading default level file "DATA\DEFAULT.DAT" Preloading level file "DATA\GTA.DAT" Loading default level file "DATA\GTA.DAT" Loading preloaded level entries... Opening file for streaming "data\paths\carrec.img" Opening file for streaming "data\script\script.img" Opening file for streaming "models\cutscene.img" Loading default object types "data\default.ide" Loading default object types "data\vehicles.ide" Loading default object types "data\peds.ide" Loading default object types "data\maps\generic\vegepart.ide" Loading default object types "data\maps\generic\barriers.ide" Loading default object types "data\maps\generic\dynamic.ide" Loading default object types "data\maps\generic\dynamic2.ide" Loading default object types "data\maps\generic\multiobj.ide" Loading default object types "data\maps\generic\procobj.ide" Loading default object types "data\maps\la\lan.ide" Loading default object types "data\maps\la\lan2.ide" Loading default object types "data\maps\la\las.ide" Loading default object types "data\maps\la\las2.ide" Loading default object types "data\maps\la\lae.ide" Loading default object types "data\maps\la\lae2.ide" Loading default object types "data\maps\la\law2.ide" Loading default object types "data\maps\la\law.ide" Loading default object types "data\maps\la\lawn.ide" Loading default object types "data\maps\la\lahills.ide" Loading default object types "data\maps\la\laxref.ide" Loading default object types "data\maps\sf\sfn.ide" Loading default object types "data\maps\sf\sfs.ide" Loading default object types "data\maps\sf\sfse.ide" Loading default object types "data\maps\sf\sfe.ide" Loading default object types "data\maps\sf\sfw.ide" Loading default object types "data\maps\sf\sfxref.ide" Loading default object types "data\maps\vegas\vegasn.ide" Loading default object types "data\maps\vegas\vegass.ide" Loading default object types "data\maps\vegas\vegase.ide" Loading default object types "data\maps\vegas\vegasw.ide" Loading default object types "data\maps\vegas\vegaxref.ide" Loading default object types "data\maps\country\countryn.ide" Loading default object types "data\maps\country\countn2.ide" Loading default object types "data\maps\country\countrys.ide" Loading default object types "data\maps\country\countrye.ide" Loading default object types "data\maps\country\countryw.ide" Loading default object types "data\maps\country\counxref.ide" Loading default object types "data\maps\interior\int_la.ide" Loading default object types "data\maps\interior\int_sf.ide" Loading default object types "data\maps\interior\int_veg.ide" Loading default object types "data\maps\interior\int_cont.ide" Loading default object types "data\maps\leveldes\levelmap.ide" Loading default object types "data\maps\leveldes\levelxre.ide" Loading default object types "data\maps\interior\gen_int1.ide" Loading default object types "data\maps\interior\gen_int2.ide" Loading default object types "data\maps\interior\gen_intb.ide" Loading default object types "data\maps\interior\gen_int3.ide" Loading default object types "data\maps\interior\gen_int4.ide" Loading default object types "data\maps\interior\gen_int5.ide" Loading default object types "data\maps\interior\savehous.ide" Loading default object types "data\maps\interior\stadint.ide" Loading default object types "data\maps\leveldes\seabed.ide" Loading default object types "data\maps\interior\props.ide" Loading default object types "data\maps\interior\props2.ide" Loading default object types "data\maps\interior\propext.ide" Loading default object types "data\maps\veh_mods\veh_mods.ide" Loading default object types "data\txdcut.ide" Loading default object data "DATA\OBJECT.DAT" Loading default vehicle colours "DATA\CARCOLS.DAT" Loading default vehicle upgrades "DATA\CARMODS.DAT" Initializing the streaming... Loading abstract cd directory... Abstract cd directory has been loaded. Loading default scene "data\map.zon" Loading default scene "data\info.zon" Loading default scene "data\maps\la\lan.ipl" Loading default scene "data\maps\la\lan2.ipl" Loading default scene "data\maps\la\las.ipl" Loading default scene "data\maps\la\las2.ipl" Loading default scene "data\maps\la\lae.ipl" Loading default scene "data\maps\la\lae2.ipl" Loading default scene "data\maps\la\law.ipl" Loading default scene "data\maps\la\lawn.ipl" Loading default scene "data\maps\la\law2.ipl" Loading default scene "data\maps\la\lahills.ipl" Loading default scene "data\maps\sf\sfn.ipl" Loading default scene "data\maps\sf\sfs.ipl" Loading default scene "data\maps\sf\sfse.ipl" Loading default scene "data\maps\sf\sfe.ipl" Loading default scene "data\maps\sf\sfw.ipl" Loading default scene "data\maps\vegas\vegasn.ipl" Loading default scene "data\maps\vegas\vegass.ipl" Loading default scene "data\maps\vegas\vegase.ipl" Loading default scene "data\maps\vegas\vegasw.ipl" Loading default scene "data\maps\country\countryn.ipl" Loading default scene "data\maps\country\countn2.ipl" Loading default scene "data\maps\country\countrys.ipl" Loading default scene "data\maps\country\countrye.ipl" Loading default scene "data\maps\country\countryw.ipl" Loading default scene "data\maps\interior\int_la.ipl" Loading default scene "data\maps\interior\int_sf.ipl" Loading default scene "data\maps\interior\int_veg.ipl" Loading default scene "data\maps\interior\int_cont.ipl" Loading default scene "data\maps\interior\gen_int1.ipl" Loading default scene "data\maps\interior\gen_int2.ipl" Loading default scene "data\maps\interior\gen_intb.ipl" Loading default scene "data\maps\interior\gen_int3.ipl" Loading default scene "data\maps\interior\gen_int4.ipl" Loading default scene "data\maps\interior\gen_int5.ipl" Loading default scene "data\maps\interior\stadint.ipl" Loading default scene "data\maps\interior\savehous.ipl" Loading default scene "data\maps\leveldes\levelmap.ipl" Loading default scene "data\maps\leveldes\seabed.ipl" Loading default scene "data\maps\paths.ipl" Loading default scene "data\maps\paths2.ipl" Loading default scene "data\maps\paths3.ipl" Loading default scene "data\maps\paths4.ipl" Loading default scene "data\maps\paths5.ipl" Loading default scene "data\maps\cull.ipl" Loading default scene "data\maps\tunnels.ipl" Loading default scene "data\maps\occlusf.ipl" Loading default scene "data\maps\occluveg.ipl" Loading default scene "data\maps\occlula.ipl" Loading default scene "data\maps\occluint.ipl" Loading default scene "data\maps\audiozon.ipl" Loading default train track "data\paths\tracks.dat" Loading default train track "data\paths\tracks3.dat" Loading default train track "data\paths\tracks2.dat" Loading default train track "data\paths\tracks4.dat" Opening file for streaming "MODELS\PLAYER.IMG" Loading default clothes rules "DATA\CLOTHES.DAT" Loading default water level "DATA\water.dat" Loading default ped relationship data "DATA\PED.DAT" Loading default weapon data "DATA\WEAPON.DAT" Loading default ped groups "PEDGRP.DAT" Loading default car groups "CARGRP.DAT" Starting injected cleo script search 1DE752C8 for version '0'... Finishing injected cleo script search 1DE752C8... Starting injected cleo script search 1DE75388 for version '4'... Finishing injected cleo script search 1DE75388... Starting injected cleo script search 1DE753C8 for version '3'... Finishing injected cleo script search 1DE753C8... Loading default action reaction stats "DATA\AR_STATS.DAT" Loading default stat update conditions "DATA\STATDISP.DAT" Loading default shopping data "data\shopping.dat" Removing imported model file at index 0 Loading default furniture data "data\furnitur.dat" Loading default procedural objects "data\procobj.dat" Removing imported model file at index 20000 Removing imported model file at index 20001 Removing imported model file at index 20002 Removing imported model file at index 20003 Removing imported model file at index 20000 Removing imported model file at index 20001 Removing imported model file at index 384 Removing imported model file at index 385 Removing imported model file at index 385 Removing imported model file at index 386 Removing imported model file at index 386 Removing imported model file at index 387 Removing imported model file at index 387 Removing imported model file at index 388 Removing imported model file at index 388 Removing imported model file at index 384 Removing imported model file at index 385 Removing imported model file at index 385 Removing imported model file at index 386 Removing imported model file at index 386 Removing imported model file at index 387 Removing imported model file at index 387 Removing imported model file at index 388 Removing imported model file at index 388 Removing imported model file at index 300 Removing imported model file at index 301 Removing imported model file at index 302 Removing imported model file at index 303

Yain Lazarte

In this one my gta v vegetation mod gets undercovered by the clouds and can you somehow like make it work with vehicle rendering mods so the crash parts arent green anymore?

Agha

there is an issue in public version. there is an aliasing problem on electric lines in default preset. but i have tried another preset (normal-medium). there is no issue in second preset. you can see differences in this link https://postimg.cc/187Hgpz2

Element

bro i don't know how to make the mod work on my game, i try everything and nothing happen... I have a good PC and still the mod doesn't take any effect.

Element

nevermind all that, it finally work the mod... I have to install a new windows to make it work jaja sorry bothering you bro

Elias Ferreira

Fala Junior, talvez nas próximas versões já tenha sido corrigido, porém eu tive algumas incompatibilidades, não consegui rodar ele com o ProperFixes (tenho o RoSA, então eu uso também o ProperFixes pro RoSA), não sei se aqui é o lugar certo pra repostar isso também, mas venho testando o mod, se quiser um feedback mais profundo, me dá um alô.

Junior_Djjr

Explique o que aconteceu. As imagens são literalmente usando Proper Fixes e RoSA.

Black Grey

sir, Can you help me fix this crash? [Error: 0x007F5A3A Problem 1: If you have "0x006A2C29" in the "Backtrace" at the end of the log: Bad modeling of some vehicle. Solution 1: Try to find out which vehicle and uninstall it.] This is my Mixmod Crash Log: [GTA SA 1.0.0.0 US Unhandled exception at 0x007F5A3A in gta_sa.exe (+0x3f5a3a): 0xC0000005: Access violation reading location 0x00000000. Register dump: EAX: 0x00000000 EBX: 0x00000048 ECX: 0x00040000 EDX: 0x00000000 EDI: 0x00000048 ESI: 0x06666654 EBP: 0x00000001 EIP: 0x007F5A3A ESP: 0x0177F128 EFL: 0x00210202 CS: 0x00000023 SS: 0x0000002B GS: 0x0000002B FS: 0x00000053 ES: 0x0000002B DS: 0x0000002B Stack dump: 0x0177F128: 00000000 00000048 00000000 00000048 007F5BF6 00000048 0x0177F140: 00C97BBC 00000003 00000001 00C4B958 00000003 0080E485 0x0177F158: 00000018 00000003 00C9AB38 0177F18C 00C9AB34 00000000 0x0177F170: 0667F924 00000138 00000000 00000001 00000003 00C4D958 0x0177F188: 00000018 00000000 00000004 00000001 00805769 066812F8 0x0177F1A0: 00C9BC50 052388F8 01A248FC 007EF657 0667F924 01A248FC 0x0177F1B8: 00000000 0523891C 00000052 0070AE2D 0070AE47 00000003 0x0177F1D0: 00C4B958 00000003 04EE8600 04EE8600 0177F2DC 04EE8B00 0x0177F1E8: 06E6C370 00000021 450DDEDB C4AE28A3 5F000004 00000020 0x0177F200: C4AE79E9 00000078 0000006A 00000020 05238BC0 00000069 base: 0x01580000 top: 0x0177F128 bottom: 0x01780000 Backtrace (may be wrong): =>0x007F5A3A _RwD3D9DynamicVertexBufferCreate+0x3a in gta_sa.exe (+0x3f5a3a) (0x0177F134) 0x007F5BF6 _RwD3D9DynamicVertexBufferLock+0xe6 in gta_sa.exe (+0x3f5bf6) (0x0177F150) 0x0080E485 Imm3dRenderPipeline+0x215 in gta_sa.exe (+0x40e485) (0x0177F194) 0x00805769 _RxPipelineExecute+0x59 in gta_sa.exe (+0x405769) (0x0177F1A8) 0x007EF657 _RwIm3DRenderIndexedPrimitive+0x107 in gta_sa.exe (+0x3ef657) (0x01A248FC) ] and Here's my Proper Shader Log: Version Build: Jun 02 2026 04:22:56 2026-06-12 19:33:28 f0 | ==== Proper Shaders by MixMods.com.br ==== 2026-06-12 19:33:28 f0 | Proper Shaders mod enabled 2026-06-12 19:33:28 f0 | Logging Enabled Level 1: Only errors will be logged. 2026-06-12 19:33:28 f0 | Using D3D9 Proxy, required for lots of features. Disable it in ProperShaders.ini if conflicts with other mod. 2026-06-12 19:33:28 f0 | Using Z/depth buffer. Better shader compatibility, but no MSAA support (use SMAA antialiasing instead). 2026-06-12 19:33:28 f0 | Using reversed Z/depth buffer. Requires proxy. This improves z-fighting a lot (very close faces flicking), but other graphic mods like ReShade must toggle reversed zbuffer to be compatible, otherwise you will see some rendering order issues. 2026-06-12 19:33:28 f0 | Using lit map pipeline. 2026-06-12 19:33:28 f0 | Using lit vehicle pipeline. 2026-06-12 19:33:28 f0 | Using lit skin pipeline. 2026-06-12 19:35:58 f0 E!| Shadows: UseBlur requires UseShadowMask enabled.

Junior_Djjr

Find which mod is causing this and tell here. Are you sure this is caused by Proper Shaders?

Black Grey

yes.. this only happens when i installed Proper shaders.. I'll get back to you once i figured out which mod causes this.. thanks

Black Grey

yeah, its not mods that causes it to crash.. its from low end graphic card

Elias Ferreira

Eu tive que ordenar algumas coisas nas prioridades, quando eu estava rodando os dois, tinha muitos lag spikes, agora que mexi parou, mas não tenho certeza se o RoSA está funcionando no meu Modloader.