Home Creators Posts Import Register Favorites Logout

Content

Happy Friday, everyone. I have September's second status update for you today.

Today's cover image is the first new CG you can unlock in the next release. Ever been so turned on that potentially bad ideas seem like really, really good ones? Well...

Here's a rundown of what I completed followed by the updated to-do list.

Writing

The big push the past few weeks was to finish the script for the next dev build, so that's where the majority of my time was spent. Writing the script is a big bottleneck, so I wanted to get it nailed down.

While executing this, I decided to expand the opening of the next story update to better incorporate the guys who won't be featured heavily. Including that content, I finished writing most of what needs done to meet the first milestone.

Coding

The majority of what was written has been coded into the game using placeholder art where needed.

Art

Dedicating the past few weeks to writing turned out to be good timing. I was getting signs that my GPU (graphics card) was on its way out. Fortunately, with the support I've received from all of you, I was able to snag a new and slightly better GPU that I installed yesterday.

The render quality is a little better for sure. More importantly, the GPU has more memory and more power behind it, lessening the amount of optimization I need to do and lowering the time needed to preview lighting. This is gonna speed up art creation a lot.

Prior to that, I finished 25 new CGs, a couple backgrounds, and new sprites to match the different outfits Connor and another character wear.

TO-DO LIST

Below is the to-do list for the creation of the next dev build, plus other game-related projects. Anything updated or added since I shared the list in Status Update #85 is denoted with an asterisk and bolded.

General Work

Relationship Guide

Creation of the new Patreon-exclusive guide.

Written (15/19 sections)

Layout designed (14/19 sections)

Section covers (18/18 completed)

Final edit (14/19 sections)

Sprite Code Conversion

Coding changes to simplify how sprites are displayed.

Connor (partially done)

Main Characters (5/16 characters)

Side Characters (7/45 characters)

Revised Art

CGs and sprites updated to use the most visibly changed character models; not a top priority.

Alex CGs (3/32)

Leo CGs (5/50)

* Duke sprites (5/5 completed)

Restored Content

Scenes that were missed when making the Morning After Update.

Revised Evan pondering scene

Marco pondering scene post-Julian hookup

New CGs/Writing

"Nice to have" fantasies to go along with Connor's Morning After shower; not a top priority.

Morning After tease CGs (8/36)

Morning After tease inner monologue (1/36)

Getting to Know You Part 1, Dev Build 1

Before the final update is ready for release, I'll be sharing early, in-progress dev builds with Senior & Graduate patrons that also act as content milestones. This to-do list is for the first of these builds and doesn't contain all the work required for the final version of the update.

WRITING

"Variants" are different versions of scenes to account for choices; there are many choice-reactive dialogue changes in these scenes that are not included in the count.

* Opening (7/7 variants completed)

* Playtime (3/3 variants completed)

* Playtime ending (6/6 variants completed)

* Marco scenes (5/8 variants)

* Afternoon convos (7/21 variants)

* Matt convo (6/6 variants completed)

Transition scenes (0/4 variants)

CODING

* Transition variables (partially done/ongoing)

* Opening (7/7 variants completed)

* Playtime (3/3 variants completed)

* Playtime ending (6/6 variants completed)

* Marco scenes (5/8 variants)

* Afternoon convos (2/21 variants)

* Matt convo (6/6 variants completed)

Transition scenes (0/4 variants)

ART

Sprites

* Connor sprites (16/16 completed)

Marco sprites (0/?)

* Antonio sprites (4/4 completed)

Xavier sprites (0/2)

CGs

* Opening CGs (9/9 completed)

* Playtime CGs (18/67)

* Transition CGs (3/7)

Backgrounds (done)

* Dorm room, clean (2/2 completed)

Character Models (done)

Lacy (new, done)

Connor (tweaks, done)

Matt (tweaks, done)

Marco (tweaks, done)

Character Design

Lacy, week 1a outfit (done)

* Marco, week 1a outfit (done)

Matt, gym (done)

Xavier, week 1a outfit (needed)

Props (done)

Fleshlight (done)

Dildos, realistic (3/3 done)

Dildos, colorful (3/3 done)

Anal trainers (3/3 done)

* Carrying case (5/5 done)

Sets (done)

Dorm room, shaders & prop adjustments for days passing (done)

That's it for today!

Files

Comments

Thoorn5

Hey, I became a patreon- follower since yesterday, and I'm really loving the game so far! The guide is simply beatiful read. And the choices in game are so intuïtive, that a guide is not strictly neccesary in order to unlock some fun! Keep up the good work man. I'm really looking forward to the rest of the story (and restarting a Matt playthrough when the next update releases 😉)

DC Burns

Oh Connor, Day 2 of college and already getting into trouble. At least he looks good doing it.

Freshmen: Physical Education

Thank you so much! I really appreciate the kind words. The Matt stuff will definitely be worth starting a new playthrough for...

Charlie

Thanks for the update! And sorry to hear bout the graphics card!

DC Burns

Love how much detail you put into this! I just realized today that in those final “purple sunset” CGs Connor has his hand over his heart when he’s standing in front of a character who’s open to romance.

Ty

When can we expect the next status update?