EARLY ACCESS - DayZ Critique 6/10 (Patreon)
Content
So I've finished that draft of part 6/10 in the DayZ video essay. The early access link is here. As always please don't share it. This is just a draft to gather feedback while I work on all the segments and then release them as one. But your thoughts would be appreciated.
What I'm looking for are areas where the points I'm trying to make don't seem convincing so I can adapt the video accordingly. Naturally, I'm not expecting everybody to agree with my conclusions. Only to try and make sure I'm coming across clearly:
Therefore the points I'm trying to make here are:
Survival sandbox games are all about challenge. And existing in a world that is powerful and threatening to you.
Internal challenges (food, water, clothes, etc) drive the player to explore and expose themselves to danger.
External challenges (mobs) reinforce the dangerousness of the world and force you to remain aware of your surrounding/nervous of conflict.
The removal of these challenges in DayZ and Rust both, contributed to both games moving away from survival sandboxes into becoming large scale deathmatches between well-armed players.
Edit - Which is going to be difficult to undo, due to the lack of fresh people coming to replace the experienced ones.
Please let me know how close you think I was to hitting those points.
Currently working on part 7/10. More on that soon :)