EARLY ACCESS - DayZ Critique 7/10 (Patreon)
Content
All done! This is part 7/10 of the DayZ critique, in which I look at something I call hero "decay" as a way of explaining why games like DayZ become shoot-on-sight affairs.
These are the points I'm trying to make:
Survival games with pvp will naturally decay into deathmatches over time. Because interest in the vanilla fades. And people want more intense experiences.
This is why the DayZ mod features evolved as they did - always grander and more complicated for the experienced players.
Shooting on sight was also more likely in DayZ due to Arma's unforgiving engine.
The DayZ standalone's early access was an error, because it starts the decay in a new audience too early, when barely any of the game was ready.
Let me know how well you think I've hit these points. And whether you find yourself super-convinced/unconvinced at certain parts. So I can make adaptions and revisions accordingly to get my points across. And thank you for the feedback and your patronage as always :)
RIght, next up...a bullshittery! Probably Arma. Not sure yet, let me have a look through the hard drives today and get back to you.
All the best,
Soviet