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Good evening dear Patrons. Hope you're having a lovely week as November comes to a close.

All is going well over here. It's the midpoint of the second week of effort on Random We Were Here Bullshittery and everything is going as expected. 

With last week primarily a cutting week, this week I've started the text/effects, etc. And so far I've managed to get about 4 minutes finished. The final run-time isn't clear yet though. Probably 15-20 minutes in total. I need to do a lot more trimming.

In the last update I mentioned how the editing wouldn't be very key-frame heavy, as the text is mostly static. So the meat of the editing is actually audio in nature. For example, this is what the dialogue sounds like normally. It's a bit flat, sounds just like teamspeak, and the radio icon keeps exposing when visuals are cut because it doesn't disappear/appear at the right times.

And then this is what I'm trying to go for. Isolating the voice and adding a bit of static, dropping the high-frequency to make the person sound like they're using a transmitter, and using clear yellow/white colour cues at the top of the radio so you know who is transmitting at that moment.

I'm through the first couple of puzzles. Moving onto the rest. Work continues :)

Files

Comments

William Stewart

I like that. Clearly shows how the conversation is going and who’s viewpoint we are watching.

Mech Quillfeather

Please hold while we connect you to a patron. Your work is very important to us.

Mech Quillfeather

Seriously though. After watching you two play this, I played this game with a friend and we had fun. So glad it's free to play. I can't wait to see what you have in store for this one.

Schraubedrin

I didn't expect the change of the radio making such a big difference but its indeed an improvement. As always great work!

Tim Derks

Just so you know, the button on the left side of the ingame walky talky shows slightly behind the overlay you created. It's not disturbing or anything like that, I just noticed it, so thought I'd mention it. Otherwise, the edits you made greatly clarify who's talking, especially since the ingame walky talky seems to disappear too soon.

Balduin2000

Sounds awesome and the dialogue is hilarious.

Brian Liebeg

Thanks for the update. It's good to know that your attention to detail is continuing. Along with the humor in ZF, it's certainly what makes your videos so awesome.

Zovvi

Loving what you are wanting to do with the voice. Keep it up, looking forward to this. Looks hella dope!

SLiPCoR

The hype is worth the money :) cheers!

The Ferret

It's been said many times, but I'm happy to add that it's worth waiting for. :)