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Good evening folks. Welcome to the weekend. It's the end of the 8th week on the latest project and good lord this edit is something of a behemoth.

It's currently in the quality-assurance stage and the runtime is about 23 minutes. I'm about 10 minutes through the QA with the remaining 12 minutes in progress. Were this a regular bullshittery then it would be on the verge of completion. But as it's double the length, I'm afraid there's still quite a bit left.

The problem with quality-assurance is that it's not very sexy to describe in an update. It's a case of rendering the video, watching it to spot errors and fixing them until it just "feels" right. Meaning it's lots of notes listing dozens of minor changes each morning. Some of them 5 minute jobs, some of them an hour ish:

Meaning it's all quite tedious and fiddley and oh god there's so much to fix in 23 minutes!! And After Effects is so slow with this many compositions!! AND IT CRASHED AGAIN, WHY?!

On the other hand, one of the remaining fun parts is those introduction scenes for the fighter battles. Which have been going through some audio experiments this week in order to figure out which final effect to go with. Rather than do them all and backtrack.

In the first audio test, I had Nep narrate a short paragraph and tried to make it sound entirely synthetic. So I took some inspiration from the late Looking Glass studios (Thief & System Shock) and duplicated the tracks, giving each a slightly different pitch. Then I repeated a few words to replicate glitching/corrupted audio. The result was this first audio test. 

However, I felt it sounded far too sinister. Quite clearly sounding SHODAN-like. To the point that it would be distracting.

In the second audio test, I did away with the pitch changing and used a reverb effect to make it sound like an intercom system. The result was this second audio test.  But I felt it wasn't quite there yet. It sounded like it was being broadcast across a large facility, rather than a transmission to the audience.

After that I sought advice from ZF Bavon, who is something of an expert on audio related stuff, being a very talented musician. And he quickly returned with this third audio test which I think is exactly what I needed it to sound like. A narrator-voice from a computer, with could be artificial but is not overbearingly so.

So this means that I'm unblocked on these intros and I'm able to cut the audio and proceed, once Nep is good to go with the recording. I look forward to it.

So in summary, next week:

 Get all of those fighter intros cut and consistent with each other.

 Finish the remaining quality assurance work and keep rendering it until it looks good enough to release.

Also ZF Social messaged me during this and subsequently says "Hi".

Files

Comments

yemmy

Tell Social the patrons give him a kiss

Martijn Monshouwer

For some reason I kinda liked the 2nd audio better. Not sure why though.

PizzaDiPasta123

Take your time, it's a big project, of course ot takes longer to make. And if we can somehow assist with the QA, let us now. I'm always up to eradicating spelling errors :P Also, Bavon did a fantastic job with that audio. It sounds absolutely fantastic! And "Hi" back to Social :)

Ian Sutton

Can't wait to see it - thanks for the detail on the iterative audio development. Keen to see more about how the bullshittery clips develop during the creative process with examples such as these.

Vignesh B

I hope you are resting enough for this !!! and petting Lulu in between :D

Daniel Z.

so cool to have other ZF members (and friends) being involved in this video. you can already see, that this won't be a "random bullshittery" - this is going to be from an other galaxy (forgive me for this stupid sentence, I had to do it *lol* )

Jabali Searcot Karanam

The second and third audio reminded me or Red Alert 2 command and conquer's Soviet campain Or maybe the adjutant from StarCraft 2

JPJones

Really excited about this one! Happy to see you getting to use friends and clanmates to help add flavor while adding another tool to your toolbox, so to speak. Hope you get a nice break this weekend. Happy Friday!

DebBoi

Howdy Social. I enjoy the third version of the audio the most; It's clear but artificial. For QA, I'd take the time and make sure it's exactly what you want, even if you want to hire someone to do the art.

Pen-Annwn

Damn, these sound tests were sooooo good, I really like what you are doing with this project :) Just don't forget to rest and relax after you finished. (btw twitch sent me a message and it's look like I watched 865 hours of your streams last year. Is that a lot? )

Krog1

Surely Social meant Hekki.

Mr_Freem4n

I don't know if this is against the rules or anything, but I'm very very happy to finally be a Patron now that I finally have the capital for it as well after YEARS of enjoying the videos, I've watched all of the videos so many times by now, because they are always fun to watch, even after tens of times. Can't wait for all the future videos, you're great etc. Etc.

MattyK

You released this during a Steam sale for the game as well my dude. A bunch of my buddies finally caved after seeing your video and now we're playing Space Engineers on the reg, I'm not sure if I should thank you or hate you lol.