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The third part is ready. The links to parts 1 and 2 should be in the description if you've missed them before.

I'd love to hear what you think. The parts that really worked for you and especially bits that didn't. That way I'll be able to modify my arguments to try and present the most convincing case I can.

Please don't share this! It's not ready for public release. All nine parts need to be together, as individually each point is quite weak.

Next week, back to making a bullshittery episode. Thank you for your patience. I really like making these ones :)

Files

(Draft render) - Womble's Soapbox - DayZ Standalone - 03 Activities

Test render. Not for public release. For Patrons and Subs only to gather feedback. Part 1 - https://youtu.be/1p_5zEHEKpA Part 2 - https://youtu.be/4IF87UrKY9U Episode 3/9

Comments

Kristoffer Kylebjörk

This is great! Would love to see more videos like this, you keep the topic moving and you talk in a good speed.

Maestro

Thomas Crown? What? Wasn't that from tomorrow never dies?

Ludwig Ekner

Did you get the idea for wanting to do trailers when doing the segment about how a run in epoch might look? Because i've never really wanted to get into the mod before (for several reasons) but you make a fantastic job of illustrating the potential the game has. It's sort of like eve onlines "This is EVE" video, if you've seen it?

Per Markus Edvardsen

It would take soo little to make the standalone good, one wall, one door, a lock and two traders. One for vehicles so you can make a buck salvaging cars and one for weapons. ^ is the feeling I'm left with after watching; I can't give you better feedback then that.

Ben

What is this, a video series for a video game PHD? Also actual high quality content from womble. Interesting editing that isn't too flashy but keeps your attention, a well thought out script that speaks to my inner dayz player. Really liking the series as well as the humor.

Peter Torrild

I have never played Day Z, but I must say I loved the vid. The editing was great, nice high quality, and a great storyline. Even thoug I don't know the game (besides from your videos) I understood your points and was with you all the way. Good job womble! Looking forward to part 4

Uper Cake

Early Acess = Kickstarter where you actually get to play the product as it develops. Basically why a shitty Early Access cant be as successful as a deceitful KS.

Uper Cake

Did you just put "Butt" into google image search and grab the first image that fit? xD

Tom Trustworthy

I hope dayz never has base building like what you showed in the video. Ive been playing arma3 mods with it and player built structures all look SOOOOOO out of place and break immersion instantly. Oh a house, a barn... a huge 4 story high wood block tower that has the same texture over and over... Hmm.

Govert Versluis

Your voice sounds so soft when you're not cussing at Cyanide.. I enjoyed the music choices, I loved the overview you sketched of the activities in DayZ Epoch, it painted a very clear picture of how mide and immersive DayZ could be. I do think you could shave off 5-10% off the time to make your point. Most off the time I think you're on point with keeping your audience with you and not going too fast or too slow but there's a little bit of fluff that could be cut.

A Damm Dolphin

I lost my respect for Bohemia as they saw the success of the standalone and just said "fuck it. Were rich! Let's go buy some gold plated dildos to screw are buyers with." GG Bohemia well played, at least you taught me a lesson about hype.

Elbasan Kadrija

Thanks for the video, music is a bit too loud thou

Mike Roibu

This may have gone over my head but we never found out the reason you talked about Epoch specifically (unless it was the part about everyone choosing their preferred flavour). I don't quite agree with all your points, as a game developer, but they are by and large the subjective points that you raised. Regarding 'you must entertain your audience in early access', I think that's a bit misleading. They are doing this. They're not entertaining what you think is their _core_ audience, which I'll agree with. However, I don't agree with the fact that that's their core audience.

Mike Roibu

That came out too wordy. Basically, I recommend expanding on what their core audience is meant to be, and why you think that's what their core audience is. It may seem obvious to you, but not to everyone, and I can see your point (although I dispute it, personally)

LazyboyLP

A really nice video again although i have to say that you might be a bit too "long". I really like how you compare the "two" games, but i have to be honest in a point that i think it was a bit overloaded with information. I mean sure it is a criticism (thanks Flan)... (Fuckin hell that word as a german) and you have to make a point (if that makes sense) but in my opinion it was a bit too much. Not that i dont like it because as i said before i like how you mix your opinion with your typical humor ("Cliffhanger because fuck you"). But i also want to try to give you a good feedback (even if i might not be that good at it) So there you go :P I hope i can help with that

Romeo

Hi, Womble. I appreciate your going in depth for your criticism on DayZ Standalone. However, I wouldn't be too sure if this would be for everyone, but I am most sure people who have played DayZ would digest this quite well and I reckon they'd share your disappointment. Would love to see more of this.

Govert Versluis

Because I can't reply to you directly and I don't know if you'll still see my comment when I reply to my own, I'm posting it on top here. The list is fine, well-packed, it gives a perfect overview for those who've never played DayZ. Great footage. I've rewatched the video a few times now to try and put my finger on where the underbelly feeling of "it's a bit fluffy" comes from. Upon reflection I think that feeling doesn't really stem from any actual fluff, it's that throughout the video you already conflate DayZ vanilla, standalone and Epoch/Overpoch/etc. without addressing it earlier. Keep in mind I know next to nothing about DayZ and its community. Around 1:10 you say "It's that the DayZ standalone doesn't appear to be trying to copy the formula of the DayZ mod". Because you've talked in earlier parts about the original DayZ mod developer being hired, etc. thus far my brain is primed to think that you're saying "It's that the DayZ standalone doesn't appear to be trying to copy the formula of the *original* DayZ mod" When you criticize the standalone by saying "The activities in the standalone either exclude or improperly replicate the activities [..] in the DayZ mod", as a casual viewer it appears to me that you're building the case that the original developer (who, from what you've said, appears to be somewhat in charge) somehow won't implement all the great features that he did implement in the mod. Of course, I understand after watching the full video that this is *not* the point you are trying to argue, but I'm not aware of this crucial difference while watching the first bit. Just before you start your criticism around 8:00 you do already allude to the fact that these are different incarnations of the mod, where I as a viewer begin to get tipped off. After it becomes clear around 12:00 that the point you've been arguing is that Bohemia & co should've realized that they are no longer in control of the public's perception of DayZ and that they should adjust their development priorities based on the features in other DayZ mods that proved popular, it feels like the build-up isn't entirely fair. Being completely blank on DayZ, to find out halfway through the video that you've been bait-and-switched and the "cool" DayZ you've been talking about is actually another third-party mod built on top of the original mod feels like being convinced to take a plane to Italy by a travel agent but finding out the plane actually landed in Norway. Both absolutely lovely places, but a bit incongruent given your expectations. It's the difference in expectation on what's being set up and your actual point that leads to the (false) feeling that there was too much time being spent on something which ultimately wasn't the full picture. This is because the comparison of features with Epoch suddenly feels less relevant, because the real question isn't why they are somehow failing to deliver on all these features, but whether they should implement these at all (and whether they can still call something DayZ if they don't). (To be fair, you do acknowledge the fact that your base of comparison differs heavily from what is known as "vanilla DayZ" quite early on. However, because I have no idea about how relevant these differences are I'm not fully prepared for how this will affect my opinion on what you preach.) To be clear, I'm not disagreeing with you, in fact I largely agree with the stance you've displayed thus far. I'm trying to share my perspective and this nagging feeling that arose in the background while watching. Who do you see as your audience. When you say "The modders didn't decide what features should go into the game, *we* did", who is we? Should I include myself? Is that the full audience? Also, a few minor nitpicks: -1st mention of placeholder AI is confusing, is it positive, negative? What is the image meant to evoke? -The "Give the people what they want" film footage IS a bit fluffy and could have some frames inbetween trimmed without sacrificing the line. -When you have the two paintings side by side with the puzzle pieces missing from the right, when you fade to the full painting the painting jumps a bit Hope you enjoy this perspective for what it is. I might be putting things on a bit heavily, English isn't my native language so discussing things with nuance is very hard.

Callum Gardiner

For some reason the first two parts are detected by Google as a "security breach" and I can't access them. Is there any way you can post them here, please & thank you??