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Good evening all. I've completed the latest Youtube video. At least in 720p resolution. For those interested you can find it here: https://youtu.be/mlBYO_dDARc

I plan to do a much more detailed Patreon post tomorrow. It's getting a bit late tonight. And I'd like to get this video out in front of Patrons asap.  I can go into the nitty-gritty of the process (with gifs) tomorrow:

Firstly, I regret that there are about 30 non-trivial issues in this render. You may find that the screen may go black for a few seconds, or randomly freeze on you. I'm looking to get those fixed asap before rendering the 1080p version that I plan to place on the channel publicly . Here's a list of the things that I've spotted and urgently need to fix.

Sincere apologies for presenting it to you in this state. It feels pretty bad to do so. But hopefully none of the remaining issues are deal-breakers. And it saves you having to wait another 12 hours.

If you spot anything weird, please don't hesitate to let me know in the comments. The more eyes spotting whoopsies the better.

Once again thank you all for being extraordinarily patient with me. And I hope you enjoy my lunatic ramblings on one of the strangest games I've ever played.

Shall go into much more detail tomorrow. Have a lovely night everyone.

Files

Comments

Zwithak

at 29:58 there is a grammatical typo in the text it says "why is the planes cannot see the crash" when it should say "why can the planes not see the crash" or something similar.

Zwithak

1:08:18 "I'll put a timestamp up on the screen if you want to skip ahead" screen: "To skip Underwater spoilers timestamp below" Assuming there is supposed to be a youtube annotated link to further in the video, past the spoilers, that's missing. Not sure if you track these types of TODOs separately.

Zwithak

1:42:38 The art for Dodge is visibly lower resolution than everyone else. Also. Aha! That Lost scene is where I learned that tidbit about dynamite degrading with age. I completely forgot that until you showcased it.

Zwithak

2:17:18 Another minor typo notice, but Megan's name is misspelled here as "meagan"

Zwithak

Finished my watch. I didn't notice most of the audio issues you flagged, but I'm not an audiophile. The biggest issues I saw were the "major" or "blocker" clip alignments that you've already noted. The ending, for a 3hr video, felt very sudden. You marked that issue already, but wanted to actively agree with that point. Overall, it was an engaging and entertaining meandering of analysis mixed with rambling that is quite Womble-esque. I think the video distinguished general Lovecraftian storytelling from the more unplanned narrative that is The Forest very well. The conspiracy board really helped visualize your overall point, especially once you reveal how much of the game can be excluded from the story. There was some fixations on certain points that aren't necessary, like the bible in the water. While the sheer abundance of bibles is weird... the time focused on ultimately the lack of asset variety for stages of deterioration was a bit off kilter. But, it still had that rambling entertainment quality. Especially once the physics experiment was introduced and I'm thinking "dear god that bible under water kept him up at night."

Awkward Space Man

Quick positive comment - I LOVE the exploration of the 'Dynamite Problem'. Seems near flawless to me.

Awkward Space Man

2:22:35-2:22:40 audio seemed to be out-of-sync with the images in the video (i.e. "It's not " [image still on main character holding icon] "It's not " [image switches to ]). Could just be Adobe's applications haunting you >_<

Awkward Space Man

I... actually like the ending, more-or-less the way it is. Not even mad. Also, I'm sure you've already picked up on how the audio from when you're holding a camera up (such as looking at the planning wall) vs when you've obviously pre-recording is VERY noticeable (and heavily left-leaning for my ears), but I'm sure that's either deliberate (such as with the beach section, HI SOVIET'S MUM!), or part of the design (a deliberate choice to show you didn't just blindly pre-record 'something' and voice-over). Just something I noticed :-)

Jakob Brink

1:40:28 Close Encounters came out in 77 not 97

DCAR

1:08:13 No timestamp. Also the John wick and the Valley-videogame don't have spoiler warnings. Maybe combine the three media into one warning and direct viewers to the conclusion at 1:18:09 ? That way you won't spoil anything of value. 2:27:35 "cut to credits" Is that an editors remark to yourself or to us? 2:41:17 The sequel is out now so is this remark up-to-date? peeves: 1:22:58 I take it the Lulucam stays? 1:29:08 I recall the question "Why are there human effigies in a children's book?!" Maybe toss that at the developer's heads somewhere lmao. Blocker: 1:21:52 "RANT!" emotes missing here.