State of the Dungeon (Patreon)
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Hi all,I haven't given a dev update for a while. It is the week of the 4th here in the US so I will be somewhat busy with travels, etc, but I wanted to give an update.The last few weeks have seen:
Incorporation of PIXI.js into the rendering sequence, improving performance and decreasing lag for everybody
a revamp of the sidebar UI and the game's buttons, to help give the game its own unique feel (doing away with the Bondage Club visual style)
a rework of the Elemental spells, adding new synergies and ways for terrain to interact with spells
This is all fine and good, but Ive noticed that a lot of people primarily the the game as, well, a kinky game. So Ive been working on improvements to the prison code so I can extend it more easily. This should allow for rescue events (events that happen when you are friendly with a faction and they rescue you from prison), as well as more generic jailer interactions. One thought is new cell types, especially "public humiliation" type cells where instead of being a jail you are simply leashed to a pole and nearby enemies will play with you.