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Here's our latest episode of Readings and Reflections with Sly Flourish in which we discuss the article "The Perfect Distance – 25 Feet (or 10 Meters)".

You can listen to it here, on your own exclusive Sly Flourish podcast feed on your favorite podcast app, or listen to this exclusive podcast on Spotify by connecting your Spotify account to Patreon.

Keep rolling those 20s!

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Lyre RPG

Hi Mike, I love the article, but I have one “correction”: in the German translation of D&D, 1 feet is equivalent to 1.5 m, thus 30 ft is 9 m and 25 ft is 7.5 m. You could, as you suggest, use 5 ft = 2 m instead, but all distances (weapons, spells, etc.) would need to be changed. I don’t know if the same is true for the French, Italian, or Spanish translation. But saying “10 m” would then lead to exactly the opposite of what you’re trying to achieve, as 10 m would be just outside of range. No way you could have known and I agree, 5 ft equals 2 m would have been so much easier… Keep up the great work!

Thomas Limp

Never mind my former comment...I should have listened to the podcast before commenting...sorry 🙈

JEFF BLACK

I started playing in 1979, and as a DM have aways used theater-of-the-mind. I keep a piece of graph paper or a preprinted map on hand to keep track of positioning. I got pretty good at eyeballing distances on a grid so it didn't necessitate players needing to move figures or tokens around (it's not our bag, for the most part). I'm saying all this to give context for this: as a player, I feel dissatisfied if a DM is using such a method as you describe. As a DM, I try to provide some verisimilitude by keeping track of distances in a relatively concrete manner, and so, as a player, I'm looking for that, too. It takes me out of a game as a player if a DM seems to be arbitrarily (I apologize for the term) determining distances to accommodate positioning players to be able to immediately do something. As a player, I enjoy feeling like I might be out of position, or that I might not be able to do something immediately. Oftentimes, "no" gives me a sense of my PC living in a world that doesn't accommodate them. That said, I'm not criticizing your advice here. I'd gladly adjust to a DM using this rule of thumb, and I'd certainly never complain about it. I just wanted to provide some insight into why some players might prefer being told "no." And I'm not saying they (or I) would take the "no" and just wait until things shook out. Rather, I'm saying that "no" would give me the impetus to improvise something else to do right at that moment.

Michael Shea

That's certainly a reasonable way to feel about it and I think its always worth a conversation between players and DMs. Remember that this is the *default*, not the *only* distance. In many cases your distances will be better known based on the circumstances. But if it isn't clear, 25 feet works well as a good starting place.