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Hello Hero of Sly Flourish!

I prevously mentioned a new yet-unnamed lazy GM project I'm working on and sent out the first batches of chapters over the past couple of months. It's time for the final batch - batch 4!

This batch also includes 21 maps intended to support the included adventure scenarios but also any adventures of your own. These come from Dyson's commercially-licensed maps but Dyson gave me explicit permission and I made a donation to him to support his future work. He's even going to update two of the maps to his newer style!

Download the Lazy GM Project Batch 4 PDF

Download the Lazy GM Project Map Pack

You can find all of the batches on your Hero-Tier Rewards page. Please note, I don't expect to keep them on there once the actual book is published since they'll be outdated by newer edits at that point.

You don't need to send me grammar or structure edits – this hasn't been through any level of editing yet. Instead, I have particular questions for you to answer based on what you read of the scope of the project in the first chapter.

What isn't in here that really needs to be in here?

What is in here that really doesn't need to be in here?

Any other feedback you want to provide is always appreciated!

You can provide feedback to me in two ways:

You can leave comments on this Patreon post.

You can email me at mike@slyflourish.com.

Thank you so much and I hope you enjoy what you see!

Oh, and here's a sneak preview of the wrap-around cover of this new book!

Files

Comments

Edgard Hernandez

I loved the adventure outlines section, I remember when I first read the Return of the Lazy DM, I wish I could have seen more examples of outlines written with the 8 steps; so that's perfect! I also really enjoy how they are system agnostic but kept the monster lists, that way we can use the tools for encounter building for any system to populate the adventures.

Adam Gordon

In the Adventure outlines section, I think that having the Adventure type in the subtitle would make it easier for the reader to flip to the right ones so instead of "Scenario 1: The Relic" might be "Example Scene Scenario: The Relic" and "Scenario 2: The Sinkhole" could be "Example Dungeon Crawling Scenario: The Sinkhole" Or you could probably drop the example part of the subtitle and just go with Dungeon Crawling Scenario: The Sinkhole, it would be easier for me to find and reference, I could find the adventure type in the first paragraph but the having it in the subtitle would make it easier to scan in the section or to jump to in something like and epub.

Julianna Stockton

I have a question about the overall structure / framing of this portion - when I read the Toolbox Reference List at the beginning, I expected each item in the list to be a table/procedure or something provided within the book - it was surprising to find a mix of things that are more like tips or things around my own house to go find and use (eg alarms). Maybe two separate categories, one for advice/tips and one for tools? (The numbering of the Toolbox Reference List is what particularly threw me off - i read it as implying there were 50 different tables written by you , so it felt disappointing to have Alarms, Book Tabs, and Blank Maps all part of that tally. Even though those were helpful reminders of supplies that can make life easier for a lazy dm!)

Julianna Stockton

So maybe that’s the way I’d split the categories: supplies vs. strategies vs. systems ??

Michael Shea

Thank you! I'm going to ponder it more. I had a hard time trying to draw the line of what is what but maybe a better description up front won't lead to a missed expectation.

Julianna Stockton

Smaller note within the Toolbox section - both “Describe…” entries feel like a little bit of a misnomer, since they really seem to mean “have your player describe…”. It would make more sense to me as “Killing Blow Descriptions” instead of “Describe Killing Blows”, for example.

Julianna Stockton

Another small note: the Adventure Outlines section introduction is *fantastic*. It does a great job setting expectations for what follows. You included a nice balance of “what it is” , “what it isnt” (eg stating explicitly these aren’t an exact model of prepped session notes), and “how a reader might modify or build on the content that follows, to make it their own”.

Julianna Stockton

Maybe a similar conversational tone and “peel back the curtain” framing could help with the confusion I raised in the Toolbox intro.

Julianna Stockton

I enjoy the Adventure Outlines so much! Selfishly, it’s particularly helpful to have them all set in City of Arches since I’m planning a future campaign there. But also I think it’s really powerful to have examples across the various adventure types all set in a similar context and connectable together - it helps make clear that the *types* are universal, not just setting-specific.

Julianna Stockton

Last question/idea - this may exist elsewhere or be more obvious once all the parts are assembled together, but as I was reading the Adventure Outlines I found myself wishing for an “annotated lazy dm prep” version of one of them. Something that shows not just what secrets&clues / rewards / monsters / etc you ended up choosing, but that also includes a link to the table/ tool you used to generate it… or a “directors cut” style marginalia commentary on why you picked certain things. Basically a text-based artifact representation of your dm prep stream sessions, I guess?? Not something I’d expect for every single adventure outline. (Although I’d never say no to more dm-designer-mindset insights, they’re my favorite part of your writing!). But one “full” exemplar would really help me grok what the process looks like when you “put all the pieces together”.

Julianna Stockton

And if that’s too over-the-top for the book project itself, maybe a Kickstarter stretch goal add on or Patreon exclusive??

Julianna Stockton

Ps the particular step that really sparked this idea was the loot listed in each outline - it was just begging for a link to your lazy treasure generator tool (or hyperlink to where that is described earlier in the book, even)

Michael Shea

These are fantastic ideas. Thank you so much for all the feedback!!!

Julianna Stockton

Thank *you* for being so open and receptive to it! It really meant a lot hearing you mention on the talk show the additions you’d made to earlier parts of the project because of Patreon suggestions (200+ theme examples FTW!)

Ben Cook

(This is more general feedback, doesn’t specifically belong with Packet 4, sorry) In terms of things that aren’t there that could be, and specifically prompted by your goal to have this be a 50-100 year book: I think it’d be valuable to consider a section on AI tools / workflows that can help GMs in their prep. I know this isn’t necessarily in your personal wheelhouse, and I’m not referring to using AI to write story beats or make maps or drawings, which I know is justifiably controversial. But I’ve been experimenting heavily with AI tools, specifically in developing “skills” to help catalogue campaign notes and workflows to make my prep easier. In the same way that it’s useful for GMs to develop a set of digital tools (Notion, screen share, VTTs, etc) I think a lot of GMs can be benefitted by getting familiar with some AI workflows to streamline their prep.

Ben Cook

Obviously there are a ton of different AI tools and integrations out there. My personal setup is as follows, hopefully helpful as some examples. I use Claude (paid account provided by my employer lol), and I have a “Project” for each campaign. I have about a half dozen documents uploaded to the project space: system rules (SRD) for the game we’re playing, maybe some setting source material (like Eberron RLW), and then some editable markdown campaign docs. I specifically have 3 docs the AI helps keep updated: a “Campaign Bible”, and “Session Log”, and “Possible Ideas”, in markdown for easy editing.

Ben Cook

I’ve also developed some custom “skills” for Claude, which are just long markdown documents giving it instructions and guidelines for particular workflows I use regularly. For example we play our games virtually over zoom. I have an AI transcription app (Otter) which records our sessions, and one Claude skill is to “update the Session Log” by summarizing the transcription of the session. Another skill might be “Lazy Session Prep”, which has a distilled summary of the Lazy 8 Steps. I activate the skill, it prompts me for what possible scenes and secrets and such may show up, but then can fill in a lot of the blanks with access to the campaign bible, possible ideas, and session log docs.

Ben Cook

A guiding principle I find super helpful is to think of the AI tools as “creative brainstorming tools”, and the skills / instructions always tell it to regard the GM as the final arbiter, only ever offering suggestions, never making choices without approval. One super useful skill I’ve been calling the “Campaign Forge”, where it reads over the bible/logs/ideas, and then starts an interactive brainstorming session to fill in blanks, tie together missing pieces, etc. It’s given me ideas like: “you’ve said that Villain X is grooming Minion Y to be a blood sacrifice. What is Minion Y’s motivation here? Are they (offers 2-3 possible suggestions). PC Z also has a history with X, would they have interacted / connected with Y in the past? …” When the brainstorming is complete (enough), the AI can update the Campaign Bible / Possible Ideas docs with the planning you’ve done together

Adam Gordon

If you were doing an example/walk though having a few examples that have a strike though and a sidebar of why that was discarded or something might help someone see that it is okay to think of something then discard it if it doesn't work