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Here's our latest episode of Readings and Reflections with Sly Flourish in which we discuss the article "A Single Target Number".

You can listen to it here, on your own exclusive Sly Flourish podcast feed on your favorite podcast app, or listen to this exclusive podcast on Spotify by connecting your Spotify account to Patreon.

Keep rolling those 20s!

Comments

The Harry Potter Lexicon

I don't use a single number for everything in an adventure, but I do use a single number for basic, non-boss-level monsters -- for the Armor Class, for the DC of any saving throws against its attacks, and then I use half that number for the plus on any attacks. So if the number is 15, then the monster's AC is 15, the DC against its breath weapon is 15, and its attacks are either +7 or +8. That way I don't have to constantly look back at my notes during an encounter.

Vic Morris

At our table we have two static DCs: Initiative and Encounter. The Initiative DC is 10 + Avg party PB. I do use a variation (Easy -3, Hard +3, Deadly +5) If you meet/beat it you are in player group 1 otherwise you are in player group 2. If you are above 20 or have a special initiative situation you are in the star group. The order goes: Star, Fast monsters, Player group 1, Average monsters, Player group 2, Slow monsters. There are other factors, but u will save that for later. The Encounter DC is 10+ (avg party Tier x 2.5 rounded). Tier 1: 12 Tier 2: 15 Tier 3: 18 Tier 4: 20 My modifiers are * Ridiculous Easy: No Roll * Easy: -3 * Difficult : +3 * Deadly: +5 * Ridiculous Hard: Let’s Talk We use the AC as normal for Stats.

Davide Milano

In Historia, by Mana Project, there is a similar concept for sequences - kindasorta 4e skill challenges with a countdown and a single target number - players, with a success, can lower the target number representing an action that eases the situation.