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Here's a preview of an upcoming video on using a damage pool to track damage against lots of monsters.If the video is marked "private", that means I've queued it up for general release and it'll be ready again soon.

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Run Lots of Monsters with a Damage Pool #dnd #lazydm #dndtip #dmtip

Mike digs into a fast way to track damage for lots of monsters in a single damage pool. Visit the Sly Flourish Blog https://slyflourish.com/ Subscribe to the Sly Flourish Newsletter https://slyflourish.com/subscribe/ Subscribe to the Sly Flourish Podcast https://slyflourish.podbean.com/ Support Sly Flourish on Patreon https://www.patreon.com/slyflourish Buy Sly Flourish Books: https://shop.slyflourish.com/ Video Content 00:00 Running Lots of Monsters is Awesome 00:27 Tools to Run Lots of Monsters 01:09 How a Damage Pool Works 02:45 Tracking the Number of Monsters 03:15 Handling Areas of Effect 04:06 Describe the Damage Pool to Your Players 04:37 What About 1 Hit Point Minions? 05:20 A Tool in our Toolbox of Story Facilitation

Comments

Evan Bouten

What do you think are some good ways to represent multiple minis without actually throwing 50-100 minis on the map? I was considering placing a d6 or whatever next to each actual mini to make it represent multiple minis. If that mini takes damage at the threshold, reduce the die number, when it hits zero, remove the mini. Also thought about using a proxy such as a penny or washer. Open to other ideas, will be running a huge zombie horde soon and plan on using all of the “Lazy” horde rules!

Alex Accardi

Any ideas for using this with monsters with undead resilience? A zombie horde sounds fun but I feel you either complicate it a lot with the resilience, or you lose a big flavor win on undead monsters

Robert Fairbanks

Well done sir. Really well done. Your skeleton-mob analogy/model, and analysis' thereof, perfection.

Shantha292

I’ve recently used this technique to good effect during a battle where a necromancer upended a bag of holding full of skeletons. Thanks Mike.

Michael Shea

I'd use one big mini to represent a whole bunch of smaller ones. Don't worry too much about sizes and grids and what not, just general positioning of the horde like it's a big military campaign.

Michael Shea

I'd just skip the resilience and let them drop when they take enough damage. You could give them some extra HP if you really wanted to.

Evan Bouten

I plan on skipping the undead resilience and instead have the “parts” form a zombie clot for a more final boss kind of feel. Printable scenery has an alternate stat block you could use as well for their corpse giant. I will Probably stick with the zombie clot. Also “the monsters know what they are doing” has some cool ideas for zombies where the limbs still attack.

Alex Accardi

I think the idea of a zombie falling apart but still coming for you is part of the fantasy and having more hp or more quantity doesn't really do it justice, but i'll try it, maybe that's just me.

Michael Shea

Remember, it's all about how you describe it. Since the damage pool is flexible, you can have them die and come back as often as you want until the pool is depleted. You could roll a save when one dies to see if it sticks around until the next one dies and so on until the pool is gone.

Sara Shepherd

Oh my gosh, love that. Stealing this idea!!

Shantha292

I have to admit I stole it from Keith Baker on Manifest Zone podcast.

Spetzel

I've been using squads represented by single minis with different colored dots for tracking. But I really like your d6 idea and might start using it.