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Historian, writer, and narrative designer Holly Nielsen joins Alex and Brandon to cover 19th century party games, Ayn Rand’s The Bachelorette, and David Attenborough narrating Monster Hunter. Hosted by Alex Jaffe, with Brandon Sheffield and Holly Nielsen. Edited by Esper Quinn, original music by Kurt Feldman.

 SHOW NOTES:

Question 1: Based on the state of play in the 19th century, which modern video games would past audiences enjoy the most? (03:03)

Question 2: Y’all seen the news lately? (07:20)

Question 3: What were the most successful video games of the 16 and 32 bit eras to come from countries that didn’t dominate the market? (17:30)

Question 4: Adapt Atlas Shrugged into a video game. (21:57)

Brandon’s Snake Break (29:06)

Question 5: Gaagaagiins asks, other than Saturn Bomberman, what are some ways in which multiplayer games keep eliminated players involved? (30:24)

Question 6: What episode would you pitch for that Amazon Secret Level show? (38:39)

Question 7: What is the selecting a thermostat temperature to reflect your priorities in comfort, cost, and environmental impact of video games? (44:58)

LIGHTNING ROUND: Job Interview (50:32)

Recommendations and Outro (57:49):

Comments

Gaby Plauget

Excellent episode and guest!

frankie coleman

My husband works for the World Animal Protection Australia branch!!! Thank you for spreading their fun facts!

Andrew O.

At first I was like "Voldo"? Then I went back and listened again... "I'm a big fan of swallowing things. Got a big mouth. I love it, can't get enough of it." Yeah, okay, that checks out.

Dustin Reno

Great episode and Holly was a wonderful guest. The job interview was so fun haha

Alec Below

late comment but assassin’s creed brotherhood had an online mode similar to the hidden in plain sight game mode described around 4-5 minutes. i don’t remember playing it a ton but it was a lot of fun to have an online mode focused entirely around players outfoxing each other. different time in AAA games

insert credit

(brandon:) We saw this on the forums, seems real neat! Seems like assassin's creed did it first as well (though hidden in plain sight has more modes). shame I never got to experience that!