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Finally able to work on sculpting custom HD morphs with ZBrush. Mind the crudeness of the sculpt, I am still learning. But this definitely opens up alot of avenues in terms of more restraint ideas.As some of us are aware, Daz3d does not allow HD morphs to be exported directly to ZBrush via GOZ (Go to ZBrush Plugin), but a workaround is available.This both tutorials worked, but each have their own strong and weak points.1st method: [Daz Studio] How to create your own HD Morphs (and speed up load times) - by Game Developer Training2nd method: Creating HD Morphs in Daz - by Dasein

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