Venus Derby - Wrapping up v0.07 Testing Versions (Patreon)
Content
It's been a busy week with many testing versions and balance changes! Without further ado, let's get into it!
I'm planning on releasing the v0.07 Release Candidate this week if all goes well.
Test Versions v0.07-Unstable B/C/D
You can find them on the Discord server! Check this post on how to get the testing versions here!
It took a while to get the balance right!Race Balance Changes
Stamina calculation formulas have been adjusted to be more forgiving for the less strenuous parts of the race.
"Desperation" mechanic has been removed.
Passing an opponent no longer incurs a stamina cost, apart from the increased effort.
Tactic bands now converge before the finish line, around 300-400m, instead of converging at the finish line.
Freeplay Races' difficulty brackets has been changed.
"Pity" system has been removed.
"Tactical braking" (the system determining the "ideal" position of a pace tactic) now disengages on the final stretch.
"Empowered" overfill time bonus has been decreased to 3 seconds from 30 seconds.
"Overweight" acceleration debuff has been dropped to cap out at 50% acceleration debuff from 90%.
Race Bugfixes
The odds calculation now calculates more accurately. You will no longer show up as the mystery 10th favorite when you're clearly at a disadvantage.
New Features
Difficult Race Heads Up
"Go Your Way" will now personally warn you before entering a difficult race, especially if your trainee doesn't compare well with the competition. It helps you to know whether your loss was a fluke or not.
The system works by making up to 500* simple race simulations when you choose a race in the background, and seeing whether you win/lose in a large portion of them.
*If the simulation takes longer than anticipated (500ms). The decision on whether to warn or not usually takes around 30-40ms.Some trainers think she's spreading misinformation by telling them to work on the toughness stat, but who knows, maybe she's telling the truth after all?
Various Other Fixes
A speech parser error causing issues like "Performance" => "PerfoMance" has been fixed.
"Closed eyes getting stuck when interacting with the character while their eyes were closed" has been fixed.
Player direction is now saved in scenario saves. You will no longer be prompted to choose a direction upon loading a save.