Home Creators Posts Import Register Favorites Logout

Poll

Vorecade v41 and Venus Derby - Combined Week!

  • Add the new Prey Mechanics! 44
  • I'm not interested in the new Prey Mechanics. 1
  • 2026-08-17
  • —2026-08-20
  • 45 votes
{'title': 'Vorecade v41 and Venus Derby - Combined Week!', 'choices': [{'text': 'Add the new Prey Mechanics!', 'votes': 44}, {'text': "I'm not interested in the new Prey Mechanics.", 'votes': 1}], 'closes_at': datetime.datetime(2026, 8, 20, 0, 0, tzinfo=datetime.timezone.utc), 'created_at': datetime.datetime(2026, 8, 17, 18, 45, 46, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 45}

Content

This week sure has been an interesting one, with work one on both projects! So, let's get this crossover episode rolling!

Vorecade

Performance Improvements

In the new Vorecade backend, I had unfortunately made a little oopsie on not creating a database index for the analytics endpoints, causing severe CPU spikes whenever an analytics even hit the server (e.g a game install). That however, is now has been fixed and the server should be able to handle requests like normal before.

v41 Update

Vorecade v41 update is mainly a hotfix about the "auto game update" setting updating games regardless of the user's options. It has now been fixed and should work as expected. Along with the following fixes:

Improved performance a bit.

Fixed library not updating when logged out.

As of writing, v41 is up and available as an auto-update!

Venus Derby

New Prey Mechanics

I've been working on new Prey mechanics for the game! Let me go over how it works, but before I do that, do know that this is a WIP mechanic that's not completely made it in yet. Please vote on the poll if you want to see it in the game!

The poll is at the end of this post.

Digestion takes "time"

The prey exchange would let you purchase as many prey as you'd like and digest them immediately, allowing for truly broken setups if you've got the money for it somehow, the new mechanics limit how much you can buy to the limit of your trainee's capacity, and you get the aforementioned stat bonuses when your trainee eventually digests them.

New Stat - "Digestion Power"

This is a calculated stat that you don't train for directly. You can increase it by doing 2 things, either increase your vore-related stats or increase your vore XP (VXP). Digestion power lets your trainee digest her meals faster.

On the topic of digestion power, your trainee's stomach digests faster the less prey are in it, running from the logic a smaller meal should not take as long to digest compared to a larger meal. It also solves another issue of prey digesting all at the same time.

New Shop Items - Digestion Aids and Antacids

These are items that you can buy in the item shop to temporarily change your trainee's digestive properties. They increase/decrease digestion power by 40, stackable 3 times, lasts for 5 turns.

Non-Jarring Scene Changes for Prey

Currently, when you eat someone in a race, a visual novel segment or in any other way, the prey disappears after the scene ends. This mechanic would change that in a way that prey persists between scenes, like, if your trainee eats someone in a visual novel segment, it carries over into the scenario board, into races, into other visual novel segments and more!

In Race Digestion

Depending on your racer's digestion power, how powerful the prey is etc, your trainee can digest another racer in a race now, allowing a host of bonuses and new kinds of debuffs for your trainee. For example, your trainee's stamina decreases slower by absorbing nutrients real-time, the weight burden gets lower as the prey gets digested and stat bonuses apply mid-race. Though do take note this mechanic is still WIP lingering with bugs, so expect changes in this specific segment in the future.

New Stat - HP

This is the stat that determines if a prey is digested or not. When it hits 0, the bonuses for that specific prey is calculated and accrued to the pred. This stat is still very WIP and there's no way to change it at the time being. I may add safe-escape style endings for racers eaten in racers or when your trainee gets eaten in race. Please tell me what you think below in the comment section! Like, should it be an improveable stat? Should it increase in case of a "let-go" like the cases mentioned above? Or maybe you have another idea completely?

New Tablet App - Prey Log (Tentative)

A new tablet app for prey your trainee ate so far, where, when other details about them. Another feature linked to the new prey mechanics, with tools like X-ray to see inside of your trainee's stomach etc.

As always,

Thanks for your support, and see you next week!

Files

Comments

Pentasquint

Dang first one here? I expect great things ahead for this game.