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Calliope Rannis

As in, like how Submachine 1 got an extended edition?

Anonymous

1) Please expand on that, Mateusz. 2) “Expand” as in Game Maker Expand #5, Steam Expand #6…..? Expand away, Matuesz! ~~OK, more serious thoughts~~ 3) Expand as in, on a larger canvas….for sale to your devoted Patreons, as done with Submachine? SOLD! Now, the following have ALL been things in the back of my mind, over the span of DMT years. Not just stuff I am pulling outta the air because you asked: IF #5 IS in the works: Please consider reintroducing some of the very simple, weird oddities that we came to be comfortable seeing in the earlier chapters…either to give us a half-smile, a lifted eyebrow, a “huh?”, or a chill only DMTs can give. Examples: (1) Simply hovering over a star filled, dark window would give apparent Player’s comment such as “SCARY!” or “What? It’s not even afternoon yet!” or when IN a dark area “Get Out!” when hovering the bright exit opening. (A perfect time for that last one would have been in the spider’s ground-lairs in DMT3, for example.) Although not necessary to progress through the game, when done sparingly it makes a player of any age feel like a 4 year old for about 2 seconds. What’s not cool about that? (2) The huge, animated face statue on the wall with huge necklace that made deep, sub-harmonic “aarrrooOOSCHhhhhhh…” when touched. In DMT-1, he didn’t serve any purpose other than to both creep out, confuse, and possibly red-herring the player, but that was all. And I still remember it off of the top of my head. Your mission as a designer was accomplished with that element! After I saw him in DMT 1 & 2, I was fully hoping him to be a weird-constant in the series… Like the little dude who runs away if you get too close. (3) The cawing birds: Even if they aren’t used in a puzzle or collected as a set or as “secrets”, having a freaky bird suddenly appear and caw loudly is just the right amount of jump scare to keep it creepy…and most importantly: it’s NOT irritating. Again, after seeing them in DMT 1, years ago…that’s still one of the first things I think of when I think of DMT series. (4) The Librarian. Now, the TOWN that the Librarian worked in might not even BE in DMT5…but he WAS pretty badass with his audible scowling if you touched the grr-face. His grr-face would not be an unwelcome sight in future DMTs. (5) The marketplaces ie, “shop and trades”. These are cool, fun, and now a huge part of DMT. Whether there is a pharmacist nearby or not: HAIR PILLS!! It is so much fun changing the appearance, however mildly grotesque (hint), of a poor hobo…even though losing money and not solving a puzzle in this process gets you nowhere in the game. Just something to play with along the way of playing. And my final thought (for now)… Your workmanship detail: The main thing that evolved with DMT Chapter 4 was your incredibly accelerated detail in each and every scene, no matter how mundane. (OK, exceptions are opening frames and “Cat’s album” scene which are stark, reminiscent of DMT 1 & 2.) DMT4 revealed a landscape where every brick and stick of wood was shown in meticulous detail at times. Even sand. FANTASTIC and BEAUTIFUL, YES! I am not complaining. WE aren’t. I was saddened though, at how the only complaint I did hear was from you in a posting I read shortly after its release, when you stated that “there likely won’t be a Chapter 5…it’s just too much work!”. (NOT a quote, as it was from so long ago)…but I WILL just say that you had NO desire to post a picture of DMT requesting “future” related thoughts from your players. hahaha Back to the detailed workmanship of DMT4: You’ve long ago proven to us what you are capable of in the b/w sketch format of your artistic works. (In countless other artistic ways, I must not omit.) As a result Mateusz, dropping it down a notch to the amount of penstrokes you used in DMT3, would not draw ANY complaints from your devoted fans, dude. From everything I’ve read communicated with you and your followers, we aren’t a demanding bunch when it comes to what you produce. (other than “More! More! More!) We’re primarily just happy to get…and play….your one of a kind games. We don’t want you to kill yourself in the process of creating them. Or almost as bad…to have you get burned out or turned off with the thought of future projects. Again, DMT 4 is FANTSTIC...but some of the magic held in the earlier DMTs WAS their simplicity. (Remember that if you feel doubtful about not pushing yourself in a #5 as much as you did for DMT 4.) It’s just as mysterious to have your mind’s imagination fill in all of the (off-) white voids on an adventure gaming screen…whether it be dark or light. Everyone else seems to do that pitch-black thing for creepy/scary games. Doing the light-void thing is what makes DMT one of a kind, by far. (Here I am giving artistic advice to a graphical GENIUS, and I can’t even draw a stick figure that looks human. Hopefully you’ll see it simply as a player’s point of view, and not as one artist correcting another artist because that’s definitely not what that last part is… haha) Well, that covers it. Oh god…let me guess…you were simply asking your followers if we wanted you to post a higher resolution of the DMT sketch, right? Wouldn’t be the first time I was chasing someone’s words to another galaxy. You just said “Expand?” and look what happened…!

mateuszskutnik

holy cow that's a mother of all comments. :D Expanded meaning - the picture is drawn a bit more on it's edges to better fit the full screen format, instead of old, small square. But I'll take your suggestions into consideration.

mateuszskutnik

patrons on patreon get games with no additional payment, don't forget.

mateuszskutnik

these were very good insights into the mind of a player. Thanks! I think I'll stick to the complex style of drawing for next installments of my games, as we're switching from flash to game maker and I can literally draw over and over until it's pitch black. :D But I really appreciate your input into this. :D

Anonymous

No problem with that plan! As long as you are enjoying it all, as you have in the past...that's the most important thing. Your complex DMT visuals are obviously always a welcome sight, and they definitely give the player something to absorb and mentally process while they're sitting in place for a moment, thinking about their next moves... (Speaking of "complex style of drawing"...I've wanted to ask you for years: Do you know Jo99?)

Anonymous

Yeah, I am (American Born) Polish, so just as you sometimes do in your blog...I sure have my occasional moments with keystroke tsunamis. :D Sometimes I sit down for a quick second, just to shoot out a quick: "Thanks so much for the great T-Shirt"...and the next thing I know it's an hour later! 8-|

mateuszskutnik

that's actually very much appreciated and needed - a detailed analysis of one's work - always welcomed.