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New Year, new projects.

Daymare Morphs, new episode every monday.

Today's monday.

Time to meet the Weremorph.

http://bit.ly/daymare_morphs

Comments

Anonymous

The full story makes the 2nd and 3rd arguments particularly interesting, I think.

Anonymous

I am enjoying every moment of submachine 10: to find again the preceding places, together with a lot of new locations, all so accurate and believable (your formation from architect is remarkable for this aspect), is the same as to feel yourself part of a long history. Like usually there are moments of frustration and tiredness: your games are never easy, but always intelligent, so that you are never tried to abandon. I hope that you will continue to devote yourself to games, more than to comic strips: the good comic strips are not rare, while of games with such a refined graphics I know only those of Amanita (machinarium etc.), neither I think others exist. And, considering the number of your estimators, I believe that we are in so many to appreciate this aspect. Besides - according to me - the component of mystery, typical of your games, remain more enigmatic than in the comic strips.

mateuszskutnik

thanks! but you should look a bit harder, there are a lot of good quality games with beautiful graphics. ;) But yes, I will create more games in the future, as well as comic book. (books, not strips) ;)

Anonymous

excuse my english.. I tried to use the best words: first I translated by myself and after controled on translator, but maybee my expression was better, I used graphic novels :) In any case I have looked very hard, but I did'nt find any very interesting games for the graphic... Maybee you can suggest some? I'm sure that you are strong enough not to be worried about the competition, if you wright here... :) Thanks, ciao!

mateuszskutnik

First of all: everything from Amanita Design. Those are the genius minds behind Samorost, Machinarium and Botanicula. Need I say more? No, I don't. Second of all: Wada Che Nanahiro. This beautiful mind just blew me away all those years ago before I made anything. You can clearly see that Daymare Town was inspired by his game Treasure Box. Besides those two you can also check Motas, as well as works of Ferry Halim on Orisinal, and blow your mind with Windosill. That's an afternoon well spent.

Anonymous

Thank you very much. Amanita was that I spoke in my first post: the only games, I think, at the level of yours. I agree with you about the genius minds. Wada Che Nanahiro games I made some years ago, but I forgot, thanks to remember me. They are veri short, but graphically elegant, I understand that the drawings were for you of inspiration (but Daymare Town has a different, sofisticated "atmosphere": a yearning sense of loneliness and resignation, very poetic). Motas, I tried (and lost my afternoon :), is very good for the puzzles, but too much long with too many useless boring rooms, and in any case is exactly the kind of vectorial graphic that I don't like. Ferry Halim I didn't know: I had a look, the drawings are nice, but too much 'computer' for my taste, and they are only games of ability. Windosill and the others Vektor Park games, I knew and I love much, they are lyric and sweet, but always very computer graphic. That I love in 'machinarium' and in your games is the drawing very artistic - also if the programs are partially used, but you don't "read" it - the very complex stories, and the emotional setting. I don't know if I was able to explain exactly my thought well in english. In any case, thank you very much for your work