Release 0.6.0.8b (Patreon)
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Good evening, Developing this update was very challenging for me. I can't remember the last time I struggled so much with mechanics as I did
Good evening,
Developing this update was very challenging for me. I can't remember the last time I struggled so much with mechanics as I did in this case. Before I actually thought it would be easy compared to the mercenary management system, but with constantly changing buildings on the map and various effects of morale on individual processes, as well as the calculations of attacks and their consequences, this update really presented me with many challenges. The content I added for Verena feels tiny compared to the almost 3 weeks that I now worked on the management system. A short changelog with everything that I remember:
New scene for Verena & Arianna + adjustments to their old scenes
You can continue the "Infiltrating the cult" quest for a few more queststeps
Management system for Darkholt as well as a lot of smaller and bigger changes to the Darkholt map.
A lot of new sprites for the characters
Bugfixes, thank you all for the reports!
Here the links (0.6.0.8b): Mega - Mediafire
Hotfix 0.6.0.8: Fixed a bug with building the barracks/quarters not recognising that ruins were removed, Fixed being able to send more than 2 people to the fields, fixed Arianna/Verena scene, when the pallisade is at 100% cultists will automaticly go back to idle.
Hotfix 0.6.0.8a: Fixed a problem with storing wood at Darkholt, Fixed a lot of typos
Hotfix 0.6.0.8b: Fixed an endless loop problem in Verena's scene, Fixed that cancelling to build the barracks/quarters would make it impossible to build them at all.
As always: Old save files work as always. I've written a guide how you can transfer them. You can find it here: How to transfer savesShould you run into any bugs, please report them via pm or by using the #bugreport channel on discord (Click + to create a new thread there) Thank you to anyone who takes the time to report bugs! All hotfixes will be listed below the links.
With this now out of the way I can finally focus on something fun, that is the content for Elisabeth that I still owe you + the finishing touch for this update. I'm looking forward to finally working on something that doesn't have to do with constant variable changes ;)
Anyway, that is all for today. Tomorrow I will begin working on more images and I hope that I can already give you a rough release date for 0.6.1.0 on Friday.