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Good afternoon, The week went by faster than I would have liked. It’s already Friday again, so I want to briefly summarize what I managed to accomplish and what still needs to be done.

I started the week by implementing all the images I worked on last week into the game. As mentioned previously, these are additional animations for the scene in the MC’s house. After some consideration, I decided to handle the transition to these animations through the “continue” option. This means that if one of the women is watching, she becomes active after selecting continue twice in a row, and the current animation switches to the new position. To properly signal this, I also added additional dialogue that triggers randomly depending on the situation.

After finishing that, I created another transition animation for Bianca, which turned out to be more complicated than I originally expected. In the end, I had to rework it multiple times until it looked roughly the way I had envisioned it.

Once I was done with the scene for the time being, I shifted my focus back to Kirlic. I still wasn’t entirely satisfied with the quest steps there, and I also wanted to bring more life into the city in terms of things the MC can actually do there. This ultimately led me to adjust my previously planned quest progression a bit further.

The idea is that the MC can complete several smaller tasks in the city to gain reputation. This reputation will then help build trust with certain NPCs and thereby advance the main quest. In later updates, I plan to expand this system even further, and in Julia's update I want to add something similar to Arenfield with the rework of the reputation system. In the process, it became clear that I would need another larger map that I had not created yet in order to provide additional possible tasks.

So I worked on a sewer map for Kirlic, which is roughly the same size as the city map I had already created. It ended up being more extensive than I originally anticipated, but the map is now finished.

After completing that, I started working on the individual tasks themselves, but at this point I am still far from done. Which brings me back to the beginning of this post, the week simply passed too quickly. I have been working late into the night almost every day, but I am still not where I would like to be in order to bring this update to a well rounded conclusion. This morning already I had serious doubts that I would manage to finish it today, and now with more than half the day gone I'm certain that it's not possible to complete the update today. I hate missing planned deadlines and having to announce such delays, but there is now no way around it.

So I hope you can be a little more patient with me. I will try next week to push the story forward to a point where only the part remains where you travel to Kirlic together with Tia, Lyvia, and Bianca. I believe that anything less would not result in the satisfying conclusion I absolutely want to achieve with this upcoming update.

Now back to work, and I hope to get quite a bit more done today.

I wish you all a nice weekend.

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Comments

Kevin Daley

Sounds good. Also that reputation system once you figure it out could probably be moved back to town for its system as well. It’s still only semi involved and because the bulletin boards not in yet we have no radiant quests there either. So when you finally get to adding to it you would now have a base to go off of.

Grey Metal Fox Games

Great stuff! Looking forward to the 'continue' option with new animations, transition scenes, and of course, my favorite, the ladies' dialogue in the scenes. Fleshing out Kirlic is expected to be time-consuming, with the addition of more set pieces, quests, etc. Plus, when those ideas and fresh inspiration kick in, it just adds to the timetable when targeting deadlines. It's all good. We know it will be well worth the extra wait. Sewers under Kirlic, hmmm...what could we find there? I'm sure something interesting. 😉

Legion

Don't burn yourself out too much with making Kirlic as nice as it already is. Good luck and thanks for the game!

Christian

Looks amazing. Don't stress yourself too much. Kirlic looks already like a very beautiful City. Great Work