Home Creators Posts Import Register Favorites Logout

Content

Good afternoon,

The week is almost over again, so it is time to briefly summarize the progress I made.

Since I did not quite finish Lyvia’s undressing animation on Friday, I continued working on it on Monday. While doing that I noticed that Tia’s animation felt a bit weak in comparison, so I reworked it and removed the old version. After that I started working on animations for Rose. I began with animations for an NTR scene, which continues her little affair with the nobleman. My plan was to work on animations for her and the MC afterwards, but then several bug reports came in which had a higher priority.

In the 0.6.1.8 update I had overlooked a bug with the crafting bench which completely reset the progress of the quest around Kirlic. At first I was not able to properly identify the reports as the same issue, but together they eventually formed a clear picture. Once I realized what was happening I patched the bug and released the update together with the changes I had already implemented up to that point. This included adjustments to the quicksave plugin so that it is now possible to change the key bindings for F5 and F8 to F8 and F9 in the options menu, as well as an update to the Tetris minigame which now allows WASD controls and also fixes an issue where the game would sometimes fail to close properly. There were also several other smaller adjustments that I had worked on since the 0.6.1.8 release, but those are the ones that stood out the most to me.

After the update I fixed another issue with Nyra’s animation in Rumah where Tia would appear flickering in the background if certain variables were set incorrectly. I actually liked the idea so much that I redesigned the scene so that this can now happen intentionally if Tia's corruption is high enough. While working on that I also took another look at Katherin’s animations during her visit in Rumah and noticed that there were a few errors in them as well. For example while sitting by the fire when Katherin was with Dasan and The MC would interact with another woman, there was a flickering issue which I have now fixed. During the scene with Katherin in the MC's hut the transition animations when switching positions were also broken when changing from vaginal to anal and the other way around. Those issues are now fixed as well (not in 0.6.1.8a but in the next release).

Once that was finally done I returned to working on the travel system which was originally my main goal for this week. Over the weekend I had spent some time thinking about it again and came to the conclusion that I needed to slightly change how the existing travel system works so that it becomes possible to travel directly from Arenfield to Kirlic and vice versa. Since there will also be more travel routes in the future I needed to design it in a way that allows me to expand it later without having to completely rebuild the system again. From the player’s perspective nothing will really change visually, but the way the variables and switches are handled in the background will.

For now I have implemented the basic functionality which allows the MC to travel back and forth alone. The next step will be to allow this while traveling with companions. At first I considered visually representing the handling of multiple horses somehow, but I eventually decided to simplify this a lot. This means that if you buy a horse, it will be for a specific companion. So e.g. Buy a horse for Tia - Then Tia will be able to follow you on horse when travelling to Kirlic or the Old Boar on horse. Once bought, the horses of the companions will be housed at the MC's camp.

Today I want to finish the travel system to the point where it becomes possible to travel directly by clicking on the map. This will still be limited by time of day conditions, but it will allow quick travel between Arenfield, Kirlic, and the Old Boar Inn. The main goal here is to improve accessibility. I do not want players to think that traveling to Kirlic is too much effort and that the scenes there are not worth the travel time, same goes for the Old Boar inn and later also for the Monastery.

Of course several adjustments will still be necessary to make everything work smoothly, but I am confident that I will have it finished soon.

What is still completely missing are the animations for the MC and Rose, as well as the implementation of Rose’s story and the new scene with the nobleman. And of course the scenes with Lyvia, Tia, and Bianca in the Old Boar Inn and in Kirlic are still missing as well. I have not even started working on the background renders for those yet.

So there is still a lot of work left for the coming week, and I doubt that I will manage to finish everything by next Friday. However I definitely want to finish everything within this month. If not next week then at the latest the week after. I will not commit to an exact date yet, but that is my current goal and I hope by the end of next week I can be a little more precise.

For now I will continue working on the travel system, and I wish all of you a nice and relaxing weekend!

Comments

Kevin Daley

since the horse is going to be housed at the camp its probably a good time to update the connecting map to it for that. turn the abandoned house into the stables while moving the mass graves to town or mine entrance (the town guards need a proper burial), and finally get an actual bridge across the river that's not a log. hell possibly even an actual entrance to camp that isnt just a dot in the tree line. as stuffing to meny things inside the camp will probably cause issues down the line as it already has a lot going on in it for such a small space and will definitely be getting more stuff in it as lyvia/imawens /merc storylines expands. while the connecting map besides katherins forging and picnic area on the bottom (which doesn't need touching up) is just a literal graveyard and derelict area we MUST go thru to even get to camp. so why squeeze something in on a much smaller space when its neighbors begging for a touch up and gives you more creative control as the whole top half is free game.

Chyos

Hmm. Might be a good idea... I'll think about it.

DeedlitdieElfe

Though the Dot in the trees is meant as a protection as Imawyn put a distraction spell on it (we still use the Waystone to get to Camp as that merchanery that let's us recruit more people to the Camp for some money confirmed)... and Imawyn already said she couldn't expand her spell any further as it already drains her far to much as is. That horse was expensive... placeing it outside without some guard spells disaster, be it by Orcs, Wild beasts or Brigands, not to mention in the last News we learned there will be horses for everyone in the team so the stable would have to house atleast 4 Horses.

Kevin Daley

In that case she can always just teach us the spell. People forget but we’re a pretty powerful mage in our own right. Plus learning a shield/protection spell would be great. Hell learning any of her spells would be great. That lust dust one was op as all fuck. Plus by expanding the protection spell to their were also almost expanding it to the point that it touches Gwen’s masking/camaflauge spell. As hers gos to the big tree. One map to the left. So if anything we’re empowering that whole zones protection field. As now you got a low level but powerful mage, medium level mage, high level mage and supreme grade mage all casting similar spells in the same zone. Outside of the frontlines hg and castles it would be one of the most heavily magically protected areas in the game

DeedlitdieElfe

Are we? So far we had only easily learned some dark spells, a simple water spell requires a magic mastery of 5... a complex illusion spell guarding an entire area? Maybe at Level 20? I mean Imawyn indicated that there are some artifacts that could help amplify her powers but I doubt Chyos would have adressed that anytime soon. Also since when was there a Protection field around Gwen/Ishas hut? Her Protection was always the isolated area infront of the swamp and not being a known location.

Kevin Daley

Man that’s only because nobody votes for any of the mages. We literally have a skill line all about magic. And your going into dnd logic way to much here. We learn what Chyos wants us to learn. Plus the protection spell cast by imawen is a placed one not cast. it’s a warding spell as in she used actual wards and/or ruins. We learn the ward we learn the spell Also I didn’t say protection field. It’s a masking field. Why nobody really gos to her house. Unlike imawens thou we don’t know what type as like I mentioned before nobody votes for Gwen so we barely understand how magic truly works in this world or what's up with her house as people are defiantly looking for her. Your thinking way to technical for a basic expansion idea

Chyos

All valid points, I've now checked the camp map again. and although a little tight a small stable does still fit on the map. So it will be put there, which should be more logical as otherwise you would have to order men to protect the horses. For future expansions of the camp it will be necessary to improve the magical capabilities... but that is something for a future update

Kevin Daley

We really need to learn imawens spells. Won’t need the men if you can make a barrier. Makes that issue deed pointed out mute if we can just copy what already works Also I hope the stables not big because we will need more camp space in there as their is no way in hell either lyvia or inawyns winning anytime soon. Hopefully in the next year but probably not so unless you add it to the ryona bonus that should be close you are running out of space soon as the camps the place that gets touched up the most technically A true rock and a hard place type situation. Damed if you do damed if you don’t. Put the stable there will have to move the barracks south when the inevitable call for more arms comes. Put the stable south barracks stays in the north keeping a unified feel but will have to make the system for the south now instead of later to fit with your development style. And usually I would try to figure out a workaround for this. But got nothing. Barn. To small and penny will definitely need it for her stuff (warehouse or a barn for pigs maybe) while her farms also out as thats late game so it’s just to much build up for something people will want as soon as possible.

Robert M Kern

Which girls should be done in what order?

Will

There should be a Gwen/Imawyn update eventually. We'll get there sooner or later. Definitely Athia, too. She's kind of just chilling at the crib.

Kevin Daley

Gwen, Mira and athia. As can be seen by my discussion below we’re really starting to get held back by the mc’s lack of higher magic. Plus those three are technically ‘main players’ in the world it’s just we never touch them as it takes years for them to win well anything Imawan to as I’m pretty sure she’s our final companion.