Bug Fixes, Animations and Travel System Work (Patreon)
Content
Good afternoon,
The week is almost over again, so it is time to briefly summarize the progress I made.
Since I did not quite finish Lyvia’s undressing animation on Friday, I continued working on it on Monday. While doing that I noticed that Tia’s animation felt a bit weak in comparison, so I reworked it and removed the old version. After that I started working on animations for Rose. I began with animations for an NTR scene, which continues her little affair with the nobleman. My plan was to work on animations for her and the MC afterwards, but then several bug reports came in which had a higher priority.
In the 0.6.1.8 update I had overlooked a bug with the crafting bench which completely reset the progress of the quest around Kirlic. At first I was not able to properly identify the reports as the same issue, but together they eventually formed a clear picture. Once I realized what was happening I patched the bug and released the update together with the changes I had already implemented up to that point. This included adjustments to the quicksave plugin so that it is now possible to change the key bindings for F5 and F8 to F8 and F9 in the options menu, as well as an update to the Tetris minigame which now allows WASD controls and also fixes an issue where the game would sometimes fail to close properly. There were also several other smaller adjustments that I had worked on since the 0.6.1.8 release, but those are the ones that stood out the most to me.
After the update I fixed another issue with Nyra’s animation in Rumah where Tia would appear flickering in the background if certain variables were set incorrectly. I actually liked the idea so much that I redesigned the scene so that this can now happen intentionally if Tia's corruption is high enough. While working on that I also took another look at Katherin’s animations during her visit in Rumah and noticed that there were a few errors in them as well. For example while sitting by the fire when Katherin was with Dasan and The MC would interact with another woman, there was a flickering issue which I have now fixed. During the scene with Katherin in the MC's hut the transition animations when switching positions were also broken when changing from vaginal to anal and the other way around. Those issues are now fixed as well (not in 0.6.1.8a but in the next release).
Once that was finally done I returned to working on the travel system which was originally my main goal for this week. Over the weekend I had spent some time thinking about it again and came to the conclusion that I needed to slightly change how the existing travel system works so that it becomes possible to travel directly from Arenfield to Kirlic and vice versa. Since there will also be more travel routes in the future I needed to design it in a way that allows me to expand it later without having to completely rebuild the system again. From the player’s perspective nothing will really change visually, but the way the variables and switches are handled in the background will.
For now I have implemented the basic functionality which allows the MC to travel back and forth alone. The next step will be to allow this while traveling with companions. At first I considered visually representing the handling of multiple horses somehow, but I eventually decided to simplify this a lot. This means that if you buy a horse, it will be for a specific companion. So e.g. Buy a horse for Tia - Then Tia will be able to follow you on horse when travelling to Kirlic or the Old Boar on horse. Once bought, the horses of the companions will be housed at the MC's camp.
Today I want to finish the travel system to the point where it becomes possible to travel directly by clicking on the map. This will still be limited by time of day conditions, but it will allow quick travel between Arenfield, Kirlic, and the Old Boar Inn. The main goal here is to improve accessibility. I do not want players to think that traveling to Kirlic is too much effort and that the scenes there are not worth the travel time, same goes for the Old Boar inn and later also for the Monastery.
Of course several adjustments will still be necessary to make everything work smoothly, but I am confident that I will have it finished soon.
What is still completely missing are the animations for the MC and Rose, as well as the implementation of Rose’s story and the new scene with the nobleman. And of course the scenes with Lyvia, Tia, and Bianca in the Old Boar Inn and in Kirlic are still missing as well. I have not even started working on the background renders for those yet.
So there is still a lot of work left for the coming week, and I doubt that I will manage to finish everything by next Friday. However I definitely want to finish everything within this month. If not next week then at the latest the week after. I will not commit to an exact date yet, but that is my current goal and I hope by the end of next week I can be a little more precise.
For now I will continue working on the travel system, and I wish all of you a nice and relaxing weekend!