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Good afternoon,

Once again, another week is coming to an end, and I want to try to summarize what I have managed to accomplish over the past few days.

Starting with last Saturday, work on the cave maps ended up taking a bit more time than expected, so I spent the entire Saturday and a few hours of the following Monday on them. In the end there are now 4 caves, since I added an additional small one which I plan to use as a hidden refuge beneath Calan’s Rest (if you look at the reworked map from a few weeks ago, you will know where I intend to place it).

After that I began working on the cold system which I mentioned last Friday, and after some back and forth I settled on the following concept: every party member has their own cold tolerance value, which starts with a base value and is then modified by equipped armor.

With every step taken on the cold region map, this value decreases until it eventually reaches zero, at which point the character begins to freeze. For example: Tia has a base cold tolerance of 50. She wears a piece of armor that increases this value by 20, resulting in a total of 70. Each step applies 3 cold damage, reducing the value by 3 per step. Once the tolerance reaches 0, she starts freezing and receives a debuff indicating this. The same calculation runs simultaneously for all other party members. The idea is that caves provide shelter, allowing the player to warm up near fires and avoid the freezing debuff.

Of course I also had to think about how to visualize all of this, so it would be clear to the player when party members are freezing. At first I considered a thermometer-style display for each character with small markers and their respective face icons, but that quickly became too cluttered and would not have been easy to implement cleanly. Because of that I decided on the interface shown here. The way it works is as follows: the temperature bar of the party member with the lowest cold resistance is always displayed. Once it reaches 0, the number above it increases (in the example shown it is already at 1, meaning one party member is currently freezing), and the bar then switches to the next character's heat level who would freeze next (So if Tia had tollerance 70, and the MC has 90 the bar would now show his heat level), continuing until everyone is freezing. I hope this display is understandable. If anyone has suggestions for a more compact or clearer way to present this on screen, I am of course open to feedback. - The thing that makes this current interface a little confusing is that the value will jump a little when switching between partymembers when the lowest reaches 0... I might add the name of the currently displayed partymember to it to make it more clear.

After that I implemented a corresponding armor set that can be crafted using resources from the new area, and made additional adjustments to the maps so that everything is now enterable and connected in-game. In terms of difficulty, enemies in the new region will be level 60+, making them the strongest enemies currently in the game. Of course further balancing tests are still needed, including how quickly the cold value decreases. The goal is for it to feel fast without proper gear, but still give the player enough time to gather resources. to then improve. I will probably make the Orc armor set give some cold resistance, so that you won't have to go in "naked" in terms of resistance.

In addition, I worked on some of Tia’s older animations, specifically those in the hut shared by the MC and Tia. These animations are quite outdated, and since I plan to add new variants featuring a pregnant Tia later in this update, they needed to be updated. I included a before-and-after example so you can better see what I mean. I also worked on three additional animations as well as some transition images, although I am still far from finished.

Edit: after looking at the reworked image over and over again I've now decided to adjust the model slightly and rework the animation again. this brings the model closer to the original look.Aside from that, I also continued working on the story, although I did not get nearly as far as I had hoped. The other tasks simply took too much time.

Tomorrow I will continue reworking the animations and if time allows it, work on a new one. I also want to rewrite the sex event in the hut so that the player is not forced to choose a position at the beginning. Currently you have to select anal or normal at the start and can't switch in between. For that the entire code for the sex events inside the hut needs to be rewritten. We will see how far I can get with that today and tomorrow.

As already announced in previous weeks, I will not be working next week and will be taking a one-week vacation. To compensate for this, I worked on weekends beforehand, including tomorrow. As a result, there will be no weekly report next Friday, but I will be back the week after and continue where I leave off tomorrow evening.

Overall I am already very satisfied with the progress, and I hope to be able to finish the first part of the update shortly after my vacation. The goal is then to complete the animation reworks, test and balance the new area together with the cold mechanics, enemy difficulty, and new equipment, and progress the story to the point where Tia can become pregnant.

Part 2 will then focus on pregnancy and the corresponding content (animations and such), as well as an expansion in Rumah north to create space for children.Part 3 will ultimately cover the confrontation with Dasan and Bolgan, along with further reworks and animations.

That is the current state of things.I wish you all a nice weekend!

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Comments

TwinSideDarkness

Cold system. now i wonder if you make survival game with porn flavor or vice versa..

Chyos

Gameplay mechanics have always been important to me. And the game does already include a few survival elements such as Sleep/Hunger, even if they're very subtle. The aim is to make the new region feel a bit more intimidating/challenging. I don't know if I will expand the mechanic in the future so that for example in winter the mechanic will trigger in other regions as well, we will see. But If so then I won't make it too difficult as I don't want things to get frustrating.

SerEaglenose

A small idea I had for the part 2, with Tia pregnant you could have her carve toys for her kids, since carving is her hobby. Then have the MC take any excess, ostensibly to sell for some gold, "oh Tia these are great, if I sold them in Kirlic we could start a fund for our children's future when people are more accepting half orcs" or even sell it to her as a donation, but either way add to them to Emily's orphanage. Its quite barren right now and some wooden horses, dolls, and toy houses would liven it up. You could even have it as passive to offset the lack of Tia while she's pregnant, maybe 5 gold a week? With her continuing it when left in Rumah post pregnancy.

Jacky Chen8481

breasts bigger? nipples seem somewhat unrealistic and have become smaller.

Chyos

Mhm, the model is the same as in all previous updates, like for example the scene in the MC's bedroom, or during the other animations at the camp. I did adjust the model at some point in time (when I switched the engine and had to adjust all models because of that, so all scenes where her eyes look more realistic are with the same new model), but it has been the same for many updates now.

Agent 69

I like Tia's updated model and scene, even if it was just a preview pic. Next update will be awesome.

Fireproof Midget

Are you going to implement new armor sets for this region? like tunics, trousers (male), and cloaks?. because having to worry about my wardrobe while venturing in the northern region is not ideal.

Chyos

Yeah, I'll be adding a mountain lion themed armor for the region. and like I said in the report the Orc armor set (which can be aquired already) will also have some protection against the cold.

GUTS

Nice, Tia’s one of my favorite girls. Hope you can rework most of her scenes, as many are pretty outdated. Also, can you add more clothing options for Tia? I kinda got tired of the current outfit as a party member.

Michael Johannes

ich wünsche dir eine erholsame urlaubswoche

Bruce Barton

Enjoy your mini vacations mate, you deserve some time off after working amazingly

damn

Guys.. I killed dasan long time ago.. so do i have to retry?

Chyos

If he's dead then the story will continue without him ;) So only do a new playthrough if you want the additional ntr content with him.

Chyos

I am thinking about adding a new outfit for her... made some preparations in that regard, but it isn't that easy as this also means new combat sprites + every single image where she is shown needs to be adjusted to the new clothes... so I doubt that I'll add this in this update.

Kestrel

So work on AI has been discontinued?

damn

oh ok, thanks for reply. enjoy your vacation. chyos. be healthy!

Grey Metal Fox Games

Enjoy that vacation, sir! As always, your work and weekly updates are solid, as well as appreciated.

Will

Ah, perfect time for a vacation. It's that time of the year again. Hot af and the girl's shorts get shorter.

Chyos

Well, I did enjoy the time off, and got some new inspiration for some future updates. Now I'm highly motivated to continue working on the update.