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Good afternoon,we've again reached the end of the week. It's also a new month and with it there are new goals I've set for the progress of the game.Over the week I've continued my work on Helena's content. I made new sprites/dialogue images and I've also worked on an animation for Helena. But the main focus this week was on writing the events and dialogue for Helena's story. Usually I begin with working on animations and then construct the story around these. This time however I wanted to begin with the actual events and then do the animations afterwards. Reason for that was that I wasn't sure how far I wanted to go with Helena's sexual content. After all she is an important character for the main story of the game. But now that I know how much I can cover in this update I think it's only fair that you get more than just some kissing and handholding. So currently I think I can keep my deadline and the update will be ready by the end of next week. But as you all know, I won't be 100% sure until the update is complete.  So if necessary I will delay it by a few days in order to get every content in that I've planned.After that I'll be working on Tia's bonus scene and then we get to Lyvia who finally won the content poll last month.For Lyvia's update there are a few things I want to cover. There is of course the story, but also I want to work on the whole mercenary mechanic and get it to something similar as I've done for Rumah. So you have to pay them, but I also want to create opportunities where they generate money for you, together with options to improve their equipment and training. I have some ideas on how to acchieve that, but in the end I have to start working on it before I can be sure what is possible and what not.And yeah I want to give the MC the option to fight with a sword so that also needs to be covered. So a lot to do for Lyvia's update, we will see how much of that is possible within the next 20 workdays that I have this month.Thank you all for joining in and supporting me this month!I'll now continue to work on some animations before it's time to take a break.I wish you all a nice weekend!

Comments

BlackCharlieBrown

Where are the polls located? I’d like to vote.

RevGen

you have to either being a $5 or a $10 tier to vote on patreon. there are also polls on the discord,

BlackCharlieBrown

I’m on the $5 tier but I’ve only seen the polls on the site once

Chyos

There will be a new content poll later this month. The pre vote for that (where you decide which new option is added to the poll) will start next week on discord. I will also announce it here on patreon again so nobody misses it.

Kevin Daley

Good to now and its probably best to do the writing first and scenes later on from here on out. Would probably help with time management as it will structure your time better as you know what needs to be done and what’s extra. For the sword/weapon update i say wait on that one. This is more of its own update if anything as it would probably work both as a way to implement other weapon types (my axe for example) and as a semi restructuring or edit to the skill and talent tree which is pretty bare bones as of now as theirs not a lot of active skills currently. It can also have its own short story or just training sessions to it that would give us trainers. Lydia would teach us the sword (bastard, short and long) and shield (round, buckler, tower), carver can give us better bow training (long bow, crossbow) and dagger training (throwing daggers), tia can teach us the axe (axe, hatchet, two handed) and mace (ball, star), while ryisha can teach us the spear (short, long, halberd) finally uhma can teach two handed (axe, sword, bazerk). This would also probably be a good time to add in higher or lower level of specialized armor then the medium quality we have now. Bianca light armor (leather, cloth) and john heavy (plate, mail, scale) which would give us skill sets for the armor classing we can learn but not currently use. This is just listing off the possibility’s, and as you currently have a lot of options that are unusable right now theirs a lot of options available in general.

Kevin Daley

I’m going to keep this comment sepret from the other as i know this one will be long For the mercenaries i think i have some possible outlets for it to work the way you want 1 payment would of course be determined on the amount of people you have but also the state of your camp, town rep and deals you can make. It would also be a good idea to make another option for payment by food (finally put a big time use for our job) and for the ntr lovers the potion. It would also be good idea to add a divert option to town you control, like ruhma and soon to be the orc village which would supply them with different thing. Ruhma for instance will supply some money, but mostly food and supplies, the orcs would supply food and labor. It would also be a good idea to make deals around town and the area. This would both give avenues for the job locations and payment methods. For example we can change up the deal with giren a bit and he now pays us, we can also double the guards or make patrols wich would give us the free house or payment and spreed our men into the more far reaching areas, like the hunting ground, big tree, farms, mine entrance, and river crossing to camp. probably also a good idea to fix up that cabin into an outpost for giren/us. John can hire us to protect his shipments (after spy mission) and can pay us in weapons or bars. Thomas can higher us to protect the inn which would post guards in the tavern and basement (we all know why he wants one in the basement) and pay us in both money and/or wine. Emily would ‘pay’ for one guard (knowing her female) which is not surprising do to the attacks even with her being poor, actual payment is probably food or cloth in small amounts. Lucian is the same as with frank but pays in gold. The church would hire us to guard the crypt and pay most likely in town respect and holy/corrupted water, the spy’s would higher us to pose as guards (good way to go undetected) paying in a lot of gold and stolen things (it would also be a good idea to post the same guards you do in the none spy route). Finally their are two special cases i know would give us a job/payment but it wouldn’t necessarily be a hire. Gwen would ‘hire’ us to hunt in the swamp for her. Her payment is she lessons her requirements on us and we get monster guts thus no actual payment but something sorely needed, and carven would be more of a coup then a hire as he allows us to use his camp and we help him look for the cult, he pays in silver arrows and traps. 2 basic jobs/training of mercs. good time to add in the bounty bored we have in town. Some things we can do ourselves but most of it we cannot so the mercenaries would be a great boon their. It would also give us jobs that we do not need to see them do just have a time countdown, difficulty and the quest briefing/posting. This would give us a few things. One it would raise our respect in the area the job takes place, get us money and train up the mercs. Plus finally put a use to that bored 3 recruitment. Two options one is the way you already have it done. Beat the shit out of the enemy and recruit, i would also suggest adding that option to the other enemy’s as well as it would give the mercenary band a bit more umph and classes then marauder bandit to go around. Some of course would be locked off by story progress, others not. The basic bandits and highway men are just a beat up and hire (weak, cheap, use poison), but the orcs (large quantity, strong, different types, low armor) will be locked till you beat/kill/corrupt gurtag. The cultist (werwolf’s, expensive but powerhouse) and goblins (horde, cheap, mostly payed in food) are locked for now. The other option is hiring from town and areas. This one is both simple and hard. The simple hires are found also on the bounty boards and other ones can unlock as the story progresses. This is basic adventurers, vets, and the guards in the tavern, you know people looking for a quick buck or are already in the market. The harder options are story related, ruhma tribesmen (ruhma storyline), orcs from the orc settlement (tia), trade guards (penny), priests (church and Mira) lirisas old bandit band, etc. higher class harder to get and reputation based recruits. But that not all and not the most important part of this, this option also ads in special cherictor. Frank if alive (high level guard), the adventurer group from Kate story if alive (strong adventurer group with a marauder, bandit, and archer), dreken if exiled (powerful bazerker), gurteg if alive/corrupted and orc story done (powerful orc warlord), spy’s/sabature (powerful rouges), etc these guys are special as they will only stay in their area but are relatively cheap but vary powerful thus you don’t need to waste one of your own and it leave them open for possible scenes. Good example dreken would be allowed back into town after you forcefully make him concede. This would both alow none dreken chieften route to get his scenes, have more control over him, open up cuckholding scenes on his mom, and most importantly have his mom ow us big. Plus hes special as like with frank hes not payed 4 upgrading camp for more options and revenue sources, this ones prity simple and probably already planed so for this i just have a few suggestions 1. Barracks for the men lowering their cost. can be upgraded to get bigger and bigger wich would allow for more and more men to be hired 2. Armory where you can put men to work to both make armor and weapons. You can sell off the stuff you make here for gold or use it on your men 3. Stable thou horses are hard to come by wolfs and spiders are not. Higher a beast master and we can add gaurd dogs and spiders to our unit or atleast use it as a basic meat farm for food and cloth 4. Player/party housing I actually suggest building into the mountain, defensible good cammand post, and can be expanded by just opening up new walls. Add the bounty borde in here to for easier access when managing your men 5. Bath connect it to the player housing, and do the same thing you did for the players home bath, add hot water. Make it into a hot spring and advertise it to the public. People would pay to go to a sauna 6. Wearhouse, more storage, try to rent space to people like john or Lucian, increase their yeld cap (john his metal and swords, Lucian rope and other things) 7. Training ground, training for your men and also a good place to learn new weapon skills for free (not fully of course a trainer would be to max) 8. Outpost, upgrade the cabin outside the encampment into an outpost for the town, giren would pay to station people their for forest patrols. 9. Watchtowers place a few watchtowers around the camp for better protection and also post a few people on watchtowers already around. This would give you better coverage wich would alow for discovery of missions and in some cases thou its a camp upgrade also work as an outside upgrade, like ruhma towers, and the hunting ground tower. Pretty much more coverage 10. Wall build a wall, we will be attacked and raided. Keeps us protected and lessons lose of goods and money 11. Mine expansion to the player houses. Small mine in the mountain. Influx of cheap metal that can be sold or used in the armory 12. Garden/farm for food production you can give to your men as payment or as an exstra revenue source 13. Finally labor building. The place you go to build all this stuff, assign guys to builds and unlocks its own missions. Aka hiring out your guys to other projects that are not ours. Like fixing the roads, making a bridge across the river and unseen things that are just repeatable This was long

CShep

I dunno. sounds like you have an AX to grind. ;)

CShep

Hmmm..i only read one part, but i kinda like the idea of perhaps forming a partnership with pennym. YOU pay her for food to feed your troops instead of her paying the merchant whose name i suddenly cant remember (lol).

Kevin Daley

In this case I’m just trying to hatchet it up

Kevin Daley

I know this ones really long, just so much possibility’s on this one as it can touch practically everything and every story line But ya prity much. Anything that gets us payed in money, supply’s, labor/recruits or goods is a possible source of revenue.

James

will there be opportunities for some group action(many dudes one girl) with the mercenary content?

Sigil

i miss what happened with "A Happy Gathering At The Inn..." from august 19th is it part of some update or ?

Herugrim

It's the bonus scene for Julia, so if you interact with Julia up to the point where you unlock a date with her you'll get to this content.

Sigil

ok but in what version is it ?

Chyos

it will be part of the next update

Michael Johannes

wäre schön. ist aber eigentlich ein eigenes projekt und ein eigenes spielkonzept. glaube nicht, daß das mit RPGMAKER so einfach zu realisieren wäre. ASWS ist noch immer ein RPG-spiel und keine Simulation.

Mikiyo

Ello! I like Alot of ideas you wrote, but as we all know...or as I feel it for the game it still in a very VERY early stage of the game as the MC(Main Character) is still Only in one Town*Which in my opinion could very well be the main Hub* and it's surrounding areas. Your Ideas can and could be more effective once the game world open up more, instead of putting it all in the Hub and it's surrounding areas. I feel like in my opinion those playing the game have forgotten the game is much bigger than what the game already offer! Let's give Chyos a Break so more stories can be added. Thanks.

Kevin Daley

Correct what my idea prity much intels is you make an army over time. Unlike a good portion of the other story’s this one can alwase connect with the other side or main story’s. As in this one based on how big you get you can become your own faction.

gray7p

You should do that they either demand higher payment, or demand to have "fun" with the girls at the camp (Lyvia, Tia and Imawyn. Tia and Lyvia only if they're at the camp. Imawyn's always at the camp so every night with her)