⚠️ Important ReShade Fix & Apology (Patreon)
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First of all, I would like to sincerely apologize to everyone who experienced problems with my ReShade shader.
I took a much closer look at the issue, and honestly, I regret that I didn't investigate it more deeply earlier, because the problem was more significant than I initially thought.
I would like to briefly explain what was causing it.
My shader uses the Depth Map to determine which parts of the image are closer to the camera and which are farther away. Thanks to this, the shader can independently control the brightness of the truck interior, the outside environment, and the sky.
The problem was that ReShade was sometimes selecting the wrong depth buffer.
ReShade tries to automatically determine which available buffer should be used as the Depth Map, but unfortunately, the default ReShade settings did not always select the correct one.
When the wrong Depth Map was selected, my shader interpreted parts of the image incorrectly, which could result in unwanted shadows and other visual problems.
I have now prepared a corrected version of the shader package, which also includes a properly configured ReShade configuration file so that ReShade selects the correct Depth Map.
I have also included the ReShade 6.5.1 installer in the package so that I can be as sure as possible that everything works exactly as intended.
Once again, I sincerely apologize to everyone who experienced these problems, and thank you to everyone who reported them to me. Your messages helped me identify what was actually happening.
If you still experience any problems after installing the updated package, please don't hesitate to contact me. I will gladly take a closer look and help you solve them. ❤️