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🌤 Enhanced Graphics 2.2.1 MOD (Beta Version) for ETS2 1.61

Changelog

☁️ Sky and Atmosphere

Reworked all skyboxes with improved contrast and more natural color saturation

Improved lighting for all updated skyboxes

Improved distant fog for a more realistic atmosphere

Improved sun

Improved sunshafts

Improved Depth of Field (DoF)

Improved moon visibility during both day and night

🌧️ Weather and Rain

Optimized the water spray effect from vehicle tires for better performance while maintaining a realistic appearance.

🎨 Visual Improvements

Improved bloom effect for more natural light glow around bright objects

Improved overall image contrast

⚠️ Note

The sliders for interior, exterior, and skybox brightness have been removed because ETS2 1.61 introduced further rendering changes and the depth map is no longer displayed correctly, possibly as part of SCS Software’s preparations for future DLSS / DLAA support, although this has not been officially confirmed.

To apply the recommended settings, open the in-game console and enter:

exec "/enhanced.cfg"

This will automatically apply all recommended settings for Enhanced Graphics MOD.

My Settings which I'm using in my videos

https://www.patreon.com/posts/my-settings-in-120256794

Installation ReShade

1️⃣ Download the .fx file from this post.

2️⃣ Go to your game installation folder:

For Steam version:Steam → Library → Euro Truck Simulator 2 → Right Click → Manage → Browse Local Files

3️⃣ Open the game root folder (where eurotrucks2.exe is located).

4️⃣ Open the folder called:

reshade-shaders

5️⃣ Inside that folder, open:

Shaders

6️⃣ Copy the downloaded .fx file into the Shaders folder.

The final path should look like this:

Euro Truck Simulator 2 → bin → win_x64 → reshade-shaders → Shaders → Enhanced_Graphics_Reshade_v1.4.fx

7️⃣ Start the game.

8️⃣ Open ReShade in-game (default key: Home).

9️⃣ Make sure the shader is checked in the list.

🔄 If the shader does not appear

Click Reload inside ReShade.

Make sure the file is inside reshade-shaders/Shaders

Make sure the file extension is .fx (not .txt or .zip)

Previously:

🚧 Infrastructure and Road Elements

New red-white crash barriers

New barrier models

Updated barrier textures for more realism

Changed lighting in some tunnels

🚛 Vehicles and Equipment

More realistic FOV mirrors

Improved truck lights

Improved Mercedes steering wheel

Wipers with 3 speed modes (slow, fast, very fast)

☁️ Sky and Atmosphere

Improved sunshafts, fog, and depth of field (DoF)

Added high-resolution textures for cloud shadows

Improved night lighting

🌧️ Weather and Rain

New rain textures and improved rain physics

Added more road reflections during rainy weather

Improved specular (light reflections) on road surfaces

💡 Lights and Flares

Improved flares of street lamps and truck lights

Changed flares from yellow to white

Improved traffic lights

Changed tunnel lights to white

🌊 High-Resolution Textures

New high-resolution water texture

New high-resolution road sign textures for: Poland, UK, Germany, Italy, France, Belgium, Czech Republic, Netherlands, Sweden, and Austria

High-quality road sign models (work in progress)

96 company trailer textures in 4K quality (work in progress)

7 New 4K Road Textures (4096x1024 px)

3 New 2K Road Textures (2048x2048 px)

🏙️ Various Fixes

Changed lighting color of the Cologne Rodenkirchen Bridge

Added more exposure and game saturation

Removed save message from the top left corner

Added line mp_mod_optional: true to manifest.sii (the mod can now be used as an optional mod in SCS Multiplayer)

❌ I do not consent to re-uploading or sharing this file on external hosting platforms.

Enhanced Graphics 2.2.1 MOD (Beta Version) for ETS2 1.61 (updated)

Enhanced Graphics Reshade 1.4 (updated)

Hi-Res Textures for Enhanced Graphics

Files

Comments

Ulf Bjarke

Thanks for beta - did som test drives and it works fine!

PiotrekYouTube

Great to hear! 😊 Thanks for testing the beta and letting me know everything is working fine.

BAXXTER

Hi, do you have to do exec "/enhanced.cfg" every time or once?

PiotrekYouTube

You don’t have to run it every time, but I recommend using exec "/enhanced.cfg" from time to time. The game can occasionally lose or reset some of these settings, and I also sometimes change or add new parameters to the enhanced.cfg file in updates. 😊

Ulf Bjarke

After driving around with ets2 1.61 it looks very nice with the beta versionn, but i feel that there are too frequent fog - not realistic during summer season. I would appreciate a fix mod "No dense fog".

PiotrekYouTube

Thank you for the feedback! 😊 I understand what you mean. I’ll take a closer look at how often the dense fog appears and see if I can reduce its frequency. I’ll also consider making an optional “No Dense Fog” add-on for people who prefer clearer summer weather.

Martin Weinlich

Hello, Why isn't it raining there? I don't see any rain there at all.

Ulf Bjarke

Will you update the reshade preset? I really miss the detailed settings such as interior lighting.

Ulf Bjarke

No problems here. You might have a mod that is causing a conflict.

PiotrekYouTube

Not exactly, but I'm working on something that I hope will be much better than the current ReShade shader. 😊 I don't want to reveal too much just yet, but I think you'll like what's coming!

Ulf Bjarke

Let me guess - a DLSS 5 NR integration?

PiotrekYouTube

Not even close! DLSS 5 NR is far too demanding and would limit the feature to RTX users. Besides, I don't really see the point when we already have RenoDX and Project Realish, which, of course, doesn't use DLSS 5. 😅 I have something completely different in mind! 😁

Ulf Bjarke

Good! I tested with dlss 5 NR and it was way too demanding. I'm looking forward to the surprise.

BAXXTER

update 1.62 please

Ulf Bjarke

One step at the time, please. First Piotrek need to release the 2.2.1 for 1.61 - the current version is a beta.

Ulf Bjarke

More guesses: Different sets with sky boxes - some with dense fog others with light fog. One with more sunshine and another with mostly overcast and rain. Or maybe more PBR textures.

PiotrekYouTube

I'll do my best to release the final version of Enhanced Graphics MOD 2.2.1 tomorrow, with compatibility for ETS2 1.62 included. 😊

PiotrekYouTube

Haha, I like your guesses! 😄 Those are definitely interesting ideas, but what I'm working on is something quite different. I don't want to reveal too much just yet, but I hope it'll be worth the wait! 😊

Ulf Bjarke

I’ve spent the last few days reorganizing my ReShade setup and how I use profiles. Previously, I used NVIDIA filters to supplement ReShade. I relied on your preset along with three filters to compensate for the lighting differences between Germany and the *Nordic Horizons* map. I’ve now taken a deep dive into ReShade and created four presets, each combining your configuration with *Tonemap.fx* and *Levels.fx*. I’ve also set up shortcuts, making it easy to switch between presets without having to mess around with NVIDIA filters. I use several different trucks, each with its own sound mod - many of them payware. To avoid conflicts between these sound mods, I’ve been using three separate profiles. It was also a hassle having to adjust the audio settings every time I switched trucks. Now, I have a dedicated profile for each sound mod/truck combination, so I don’t have to fiddle with the audio settings anymore. I have currently 8 profiles and don't adjust sound settings anymore. But the downside is that it’s a massive pain to add a new mod to every single profile and verify that everything is working correctly.