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This fella walks twice as hard!

Progress is still going! But it is a slow process. I'm getting better at understanding the limits of Aseprite, which is helping with figuring out a better way of shading so far.

It's not perfect, but I should be able to make and test tweaks way more easily than I was a couple months before.

So far this month, I've added a couple more rooms into the alpha showcase map.

This map is admittedly extremely short (only 13 enemies if you include your 'allies'), and is meant more as a short showcase than it is a full experience. The TESTZOO level has a lot more content to toy around with.

I also have put more work into cleaning up the game. Here's a quick peek at options so far:

After this release, I plan to work toward a fuller mod experience, but it's just taking me time to make time for this project.

Thank you all for your support while I juggle this against all other obligations. I put a lot of effort into making this something easier to use than it was for v0.2 (i.e. doesn't require retail DooM to playtest) and I hope you have fun with it, even if it's short.

Yes, it is still called "Impfection" all over the place. I'll... figure it out...

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Suzy_D

He shmovin