DooM'd explorations (WIPs 08-2026) (Patreon)
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Warning: Meandering a lot...
After Version 3, I've been taking a bit of a break on-and-off, toying with ZDooM's game mechanics and slapping weird stuff together: Portals, portals, and... portables.
Learning the level design, scripting, and some ZDoom quirks.
As for the art side, I had to rest my hand a lot this month, so I didn't get as far into any imps or demons. Just one very rough starting storyboard.
I think I like the idea of the imp developing from the bottom up, and am considering pivoting in that direction. The demon seems better for making leg arms, just because of the whole melee thing ( also I have tried once with a head growing out the bum and that just looks awful X3 )
I may recycle the current marine with his leg arms and upgrade him with pink demon legs instead. Though I still need to learn a better workflow when it comes to sprite art. One that hopefully doesn't waste too much time. I haven't decided. I need to make more single one-off sprites before committing to an animation cycle...
I'm planning a Version 4 release very soon, to get back to releases being monthly or bimonthly. It's nothing special, but it has some minor experiments and learnings. Version 3 took way too long to release, and I want to do better than that for timely milestones.