Halloweeners WIPs - A DooM'd video capture [Oct 2026] (Patreon)
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773732571.mp4
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If you're already on my Discord, please enjoy v .05 of the mod in development. It's free to anyone on the Discord :3
Also, you may have already spotted these sketchy fellas in one of the channels (#doomed-dev-diary). That's fine. This version is bigger!
I just wanted to add to it by showing off a bit of the next tech coming out in v.06, hopefully sooner than later!
In the video clip, you'll see me shooting the random marine, making him more and more 'impish', with sort of pseudo-random bits and bobs swapping in and out. Sometimes he moves, sometimes he doesn't or can't. It's a little obvious now; I hope to make it better.
This is my attempt at trying to improve the 'imp' by making the transformation code way more configurable and way less "hard-coded". It can swap between what are called ZDooM "actors", down a "sequence" set in a "data lump" file instead of in code. I even added a "TransformationReferee" which makes these judgements of when an actor can be swapped, so that actors no longer have to have the same copied code all over just to do its thing.
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The transformations will start off a bit rough, with a lot of "single angle" or "single sprite" variants just to feel it out. I'm hoping with that and with varied animations, it'll feel more chaotic and dynamic without sacrificing gameplay. Actors still need to feed each other a lot of information, but ZDooM makes that part fairly straightforward.
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Anyways, I'm hopeful. We'll see how it all goes ^^;
Be sure to grab all the attachments, as each comes with its own set of special pieces if you like this mod.