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This month was pretty heavy throughout (including starting animation work for Cursed Game), so there are less 'pure sketch' things to post, and they are a bit rough around the edges this time around. It's good because it means more game work and 'refined' work is happening instead.

Still, the recent UDTF art gave me more odd ideas around it, so that's always fun ^^

All these people turning to pouches and tails might need to explain themselves at some point.

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