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Changelist:

New Feature: Heat Seek Rigging - Select a Source Object & it seeks and auto rigs all objects without vertex groups in less than 2 seconds

Some clean up and bug fixes for Transfer Weights

Improvements coming to 1.0.4:

Further Automation for Merge By Distance, and It'll be renamed to "Smooth Mesh"

Heat Sink Rigging will have an option to only seek objects closest to the select source object

(Heavy WIP) Transferring Shape Keys by UV/Local/World

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