Development Update (Patreon)
Content
Hey everyone,
Another Monday! And this one comes with a genuine sense of progress. I’ve been heads-down, and the Mother's Devotion: Reimagined skeleton is no longer just an idea—it has bones, a nervous system, and a (dark, soulful) heartbeat.
A quick note: I wish I could show you some of the renders from this week, but they’re from the intro sequence. Patreon's guidelines mean I have to keep those hidden for now. So, you'll have to use your imagination for this part. Trust me, it’ll be worth the wait.
🛠️ Technical Wins: It’s Alive!
The most satisfying phase: WE HAVE CODE.
Characters are Defined: Every major character now exists in the game's code, their stats, their defaults, their place in the world. They’re no longer just concepts in a doc.
Daily Framework is In: The code structure for the routine daily actions around the house is implemented. The content (the actual scenes for cooking, cleaning, etc.) is what comes next, but the system to handle it is ready.
Soundtrack is Integrated: That dark, soulful, RnB/Gospel mix I mentioned? It’s now in the game, setting the tone from the main menu.
🎮 Gameplay Progress: Menus & Foundations
The Main Menu is Done! A small but vital milestone. It sets the mood before you even click "Start." (The in-game pause menu screen is still on the to-do list, but that’s polish for later).
📜 Scene Production: The Story Begins
This is where the magic (and the pain) happens. I’ve started building the critical first moments.
The Initial Intro is Rendered: The very first scene, the catalyst, the fight is complete. It’s dark, it’s raw, and it’s exactly the tone we need to establish.
The "Consequence Scene" is Nearly Finished: This is the immediate aftermath. Clarissa at rock bottom. The emotional freefall right after the shattering event. These scenes feature unique poses and custom animations. I’m pushing and am really proud of how they’re turning out.
Next Up: "Day 1": Now, the focus shifts to building out the first full day. There’s a lot of essential setup, introducing the new reality, the debt, the kids, the sheer weight of it all. It might become a lengthy day, but it’s crucial for making the open world that follows feel better.
🎯 The Road to V0.0
The plan is coming into focus. My goal is to have a playable V0.0 build ready by the end of this month for all my supporters.
This won't be the full open world, but it will be a solid, contained chunk of the new beginning: the intro, the fallout, and the start of Day 1. It’s about getting the feel right, the atmosphere, the updated visuals, the heavier tone and getting your invaluable feedback.
Thank you, as always, for being the sounding board for this reimagining. Every line of code and every rendered scene feels like a step closer to doing Clarissa’s story the justice it deserves.
Stay tuned,Fluffy