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Hey there, wonderful Monday crowd!

First off, I want to address the recent change regarding the Monday updates. Yes, I know it's a bummer that they're no longer free, but Patreon decided to rain on our parade and suspended my account. So, I had to pivot, but hey, on the bright side, now I can share some spicier pictures with you all! Life's all about balance, right? 😏

Now, let's dive into the juicy details about the game. I've got some numbers to throw your way:

We're currently sitting at a grand total of 567 renders in the game.

Not to mention, we've got 10 animations to spice things up even more.

The intro alone boasts a whopping 130 renders.

Sarah's first questline scene is no slouch either, coming in at 118 renders.

And when it comes to the office questline, we've got a combined total of 81 renders.

Now, I know what you're thinking – those numbers are impressive, but it still feels like there's something missing. And you're right! We've got some key characters who are still waiting for their moment in the spotlight. That's where Emma comes in. I've started laying the groundwork for her storyline, mapping out scenes for every part of the day. Once those are ready, it's on to the questlines.

Next up on the agenda? Max. We'll be prepping his scenes to ensure they're just as captivating as the rest.

But before we hit that release button, there's one last step – a thorough technical check-up. I'll be combing through the game with a fine-tooth comb, making sure everything's in working order and there are no loose ends that could send us crashing.

And then, my friends, the release will be yours and yours alone to enjoy. The countdown has officially begun, and I can't wait to hear your feedback. Your input will shape the first open release of the game – it's in your hands now!

Here's to the excitement ahead. Let's make it one to remember!

With all my love, Fluffy <3

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