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Hello! This is the first release of gwater2, a revolutionary dynamic water addon for Garry's Mod.

Please read everything so you know how to install and use this addon!

-------------- Read Me! -----------------

Before installing I would like to say a couple of things..

1. PLEASE report bugs, issues, comments, and critique to me through patreon or in my discord (https://discord.gg/xWvhfargMY). Feedback is VERY important to me! :D

2. PLEASE do not redistribute or publicly post this anywhere (its illegal!). If I see that gwater2 has been publicly posted anywhere else online before its final release (which will be free by the way...), I will completely drop this project, and it will not be finished.

3. At the moment gwater2 does NOT work with MSAA on. This is an unintended effect caused by the source engine materialsystem. Eventually this will be fixed when I rewrite all the shaders, but as of now having it enabled breaks the water surface. Sorry

4. Multiplayer does not work! Only use gwater2 in singleplayer! Multiplayer will be fixed in a later update :)

------------- How to install -------------

1. Download the .ZIP attached to this post

2. Find your GarrysMod folder, the easiest way to do this is by going to steam, right clicking the GarrysMod game in your steam library -> manage -> Browse local files

3. Drag gwater2.zip into the recently opened GarrysMod folder and unzip its contents INTO the folder. It should ask you if you want to replace 1 (or more) files, this is intentional. If it doesn't ask, you may have done something wrong

4. Optionally delete the .zip file, open up gmod and start playing! At the moment there is only a water gun swep (instructions found near the bottom right when holding it). and a custom menu which can be opened with (by default) the 'G' key. (This bind can be changed in the utilities tab of the gmod menu)

5. If you are a Linux user, apologies. At the moment there is not a Linux-only install. For now using Photon should suffice, however if you have experience with compiling these kinds of projects, I would be more than happy to chat (preferably with voice) and provide the source code. Feel free to contact me through patreon, or discord dm (my server: https://discord.gg/xWvhfargMY)

--------------------------- How to Uninstall ---------------------------

1. Navigate to your Garrys Mod directory (see step 2 in the installation instructions)

2. Go to GarrysMod/garrysmod/addons

3. Remove the 'gwater2' folder. The addon is now uninstalled

4. Optionally remove everything in GarrysMod/garrysmod/shaders, GarrysMod/garrysmod/lua/bin, and the FleX .dlls in GarrysMod/ for a "full" uninstall

---------------- When can I expect updates, and what will be in those updates? ----------------

1. At the moment, college is being a real pain and the only time I'll get to work on this project will be during breaks. This means you can expect another small update in mid-March and a bigger one around late May. You may feel free to unsubscribe from my patreon since there will not be any major development until then. (I hope you can understand?)

2. Here is the list of things you can expect in future updates:

- Cloth

- Reaction forces (water can force objects around)

- Diffuse particles (foam / bubbles)

- General optimizations

- Better isosurface estimation (smoother water surface)

- More menu options

- Editable particle limit (set the limit to any number, right now its capped to 100,000)

- Multiplayer support

- SENTS / Entities (like drain)

- Saveable presets

- Simulation accuracy settings

- Swimming

- Better under water effect

- Color mixing or some form of color blending

- Parser compatibility for all .bsp types

- Better API

3. Here is the list of ideas I have, which are in the back of my mind. Unsure if I will implement them

- Sound

- Softbodies / Rigidbodies

- Proper water lighting

- Linux compile

- Water gun model

---------------- "I can trust you... right?" -----------------

This garrysmod addon comes with something called a Binary Module. This 'module' allows native C++ to run on your computer, which basically allows direct access to the inner workings of your components. This lets me get the most performance possible out of your hardware, but you may also have (understandable) concerns about security.

A recent situation occurred not too long ago with another paid addon named "beatrun". This addon had a backdoor which publicly listed IP's of everyone who installed it.

I promise that this addon will NOT do anything other than its intended purpose. There are NO backdoors, viruses, bitcoin miners, trackers, whatever. This mod only provides the soul purpose of simulating and rendering dynamic fluids, and nothing else.

If interested, the source code of this project will eventually be public. You may backtrace in the github repo and view the source code during the time of this release.

Thanks for reading, and have fun!

Files

Previews only

GWater2 Early Access is out!

Thanks for watching! Unlike my previous beta releases, this one will be paid. I've put roughly 200+ hours of my own time into this project, so I figured given that, and the amount of student debt I'm currently in (thanks, college) it was only fair :) But do not fret! The final/full release will be open source, free, and on the official gmod workshop. The only downside is it will probably take a long time to develop (likely releasing in 2025) So... Yeah! If you decide that this addon is worth downloading, check out the patreon, and have fun! PLEASE NOTE BEFORE DOWNLOADING: 1. If you have an old GPU (more than 13 years old) and are not sure if you meet the minimum requirements, download and run the Nvidia FleX demo. If this demo works, then you can run gwater2. FleX Demo: https://github.com/NVIDIAGameWorks/FleX 2. Mac support does not (and will not) exist in any form, sorry. Download Link: https://patreon.com/meetric discord: https://discord.gg/xWvhfargMY

Comments

Alacai

Will there be volumetric smoke too like in CS2?

Dungeony - Splatty

It looks really amazing and it's so much fun to play around with . But it's a bummer that it's just a pretty effect at the moment and doesn't behave like gmod water right now. Can't wait for that in the future. Keep it up!

Contonia

would it ever be possible to create volumetric blood effects with the correct optimisation with this then?

dad dad

I don't know how you can improve this further

what dude

when water pickup gun???

what dude

make water evaporatable

Alchemist

I'm having some strange effects with absorption not working properly, it's either fully see-through or fully opaque, regardless of the alpha value I set.

Mee

hm, interesting. you shouldn't need to set the value yourself.. is there any more info you can provide? (like gmod branch / hardware specs / os / other information) (also is MSAA on? having that enabled does mess stuff up)

Mee

It will get better over time! (this is early access after all)

Internetuser

Pretty cool so far! I have a few things to note. It would be pretty useful to have an option to save custom fluid settings for later. There seems to be some problems with water going through the ground. I was testing on the map pl_badwater and it went through. I think Gwater 1 had something similar? I think that having an option for blood splatter from gunshots for npcs would be cool as well, the blood preset is very good when the particles are small. And finally: Chocolate fluid preset when? :D Other than that, great work so far! Can't wait to see what you do next.

SimpleFox

The best fluid simulation I have ever seen.

DarthMendorian

I have a few ideas for you Mee that might be suitable to add. No joke. I would like to tell you about them if you want me to.

Alchemist

Oh I totally missed that step. With MSAA off things are looking much better. Thanks!

Brwok

hi

TIMOFEIKA

It's so sad that the download has already been leaked and people can download it for free.

ben Rut

i can understand why pirate.. but i just still feel bad for all the people that make patreon's but then their amazing work gets leaked..

Contonia

well hopefully that promise that he'd stop development was a joke, hopefully but knowing past incidents for mods like this I have doubts that it is

Aztrax

whoever is leaking the download can honestly go suck a big one. He's a small developer, let him earn some profits until he eventually makes it free. You have to be the biggest boy in the room to reupload something paid for free from a small developer.

Astro

This is one of my favorite gmod mods thank you for this masterpiece

Lucas Thompson

So I installed everything correctly, and I've seen plenty of videos of people trying this and it looked amazing, and while very thing works like it should, the water is all see through no matter the preset and I'm really confused, and if this is how it's meant to be then well ok, but I've just seen different people try it and it looked way better than for me

derpsaur gaming

how do you spawn more than the limit? i saw a guy spawn 200000 particles

person

It doesn't work for me, any fixes?

person

Go to settings, and turn everything up except for radius and gravity, then set radius to the minimum

person

also i forgot to say this but set all performance settings to the maximum

person

GarrysMod - garrysmod - addons - gwater2 - lua - autorun - gwater2_init.lua - 49th line and change the "100000" to whatever number you want