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Hi everyone,

Today, I’d like to introduce the test build of Spooky Milk Life: Reborn and share where development is heading.

Reborn is a new project that reworks the original game’s core systems and takes its story in a new direction. It is not an update to the existing game.

As the original game grew, its underlying structure made recurring bugs harder to fix and new features harder to implement. I decided to rebuild that foundation so I could move development forward more reliably.

I understand this may be disappointing for those waiting for the original game’s next chapter. This post explains what’s changing, what’s planned, and what you can currently experience in the test build.

What to Expect from This Test Build

This is an early gameplay and systems preview, with very little story content included. The goal is to let you try the new mechanics and help shape them before more content is added.

The features and controls shown here are still being developed and may change. Let me know what you enjoy, what feels awkward, and what you’d like to see improved.

Your feedback will help me identify what needs work, refine the systems, and address problems before expanding the game further.

A New Direction for the Story

The story will take a different approach from the original game.

Previously, each character’s story was woven into one overarching plot. In Reborn, the plan is to give each character their own separate storyline, with more room to explore their individual stories and relationships.

These storylines are still in development and are not the focus of this build. For now, the priority is testing and refining the systems that will support them.

Combat — From Turn-Based to Real-Time

Combat has changed from turn-based battles to real-time action. You now move your character directly, attack, and time your parries during combat.

The current test build uses the following controls:

- WASD: Move

- Arrow keys: Attack

- Shift: Parry

These controls are temporary. I plan to move attacks and some other actions to mouse-based controls in a future build. Feedback on responsiveness, ease of use, and the overall feel of combat will help guide those changes.

Adult Scene Rework — Spine Animation & Improved Physics

The adult scenes are being rebuilt using Spine, replacing the previous sprite-based animation system.

The old approach had limitations when adjusting playback speed and movement, and file size was another concern. Spine gives me more flexibility to create smoother animations and more responsive physics.

One of the biggest improvements is more natural breast physics, allowing movement to react more convincingly to the character’s motion instead of relying entirely on fixed animation frames.

-BEFORE-

-AFTER-

You can also control the animations directly by clicking and dragging within the scene, giving you more control over the pace and movement.

The animations and physics are still being fine-tuned, so let me know how they feel and where you think they could be improved.

Name Your Protagonist

You can now choose a name for the protagonist.

Writing dialogue around an unnamed protagonist sometimes made it difficult for characters to address them naturally.

The new system allows characters to use your chosen name in dialogue, helping conversations flow more naturally.

Lockpicking & Exploration

I plan to add locked chests and areas that you can open through lockpicking.

This mechanic will give you more things to discover and interact with while exploring, with content built around it to be added as development progresses.

Please Read Before Playing

Dungeon content and story progression are currently incomplete. Some areas are inaccessible, while others are empty or unfinished.

Please treat this build as a preview of the available mechanics, rather than a complete gameplay or story experience.

You may also encounter incomplete features and unexpected bugs. After playing, feel free to share:

- What you liked or disliked about the new systems

- Controls or mechanics that felt awkward or unclear

- Bugs or issues that prevented you from progressing

- Anything you think could be improved

For bug reports, please include what happened, steps to reproduce the issue if possible, and any relevant screenshots. These details make it much easier to investigate.

For now, I’m focusing on fixing bugs, improving stability, and refining the core systems. Your feedback will help me identify what needs attention before I expand the story and other content.

Give the build a try and let me know what you think—both what works and what doesn’t. I’ll keep you updated as development progresses.

Thanks for checking out Spooky Milk Life: Reborn!

0.02V → 0.03V


Updated the names of extra characters.

Fixed the prologue skip button.

Added running sound effects for characters.

Fixed a bug that prevented further progress after entering Omake.

Adjusted certain positions.

Fixed several sound-related bugs.

Fixed a bug that caused Lori's affection event to repeat indefinitely.

Download>

https://mega.nz/file/yvo01ACQ#XZ9O7H3vFPDzWbvdVeHK3BvYy7IC6ILhEsDs65HThu0

Please send bug reports to 52reportbug52@gmail.com. Thank you!

Files

Comments

Mat_Ratt

I can't believe it they said that spooky milk life would never get another update, I'm so glad they were wrong

Pepper

Feel bad for all the people who cancelled due to everyone encouraging them there weren’t gonna be updates

Luke

THE ONE PEACE IS REALLL

Mat_Ratt

Remake* but my POINT STILL TANDS

Kataclysm Rizing

SO.... What does this mean for those of us who bought the OG on Steam?

CafeinaTimes

what's gonna happen with the steam version then?

KiiMiyamura

OMGGG I CAN’T BELIEVE THAT’S REALLY HAPPENING 😖😖😖😖

Freeze

i definitely found combat a bit more difficult using the bat, i was taking a hit and run approach to try and hit the enemies without taking damage myself. with the gun combat was infinitely easier, i was mostly just gunning them down from a distance far enough they wouldnt chase me they would just stand there and take hits til they died. i do like the old combat system but this one has potential with some polish. I think it would be neat to see the old and the new combat system blended together somehow

henry

If this is the foundation to keep working in the project, then I'm glad that we will see more of SML

Axol

So is the steam build going to be reborn too now or are they separate versions? does this mean the og wont continue and now you will only work on reborn? in case it is which compensation will the ppl that have the game on steam will get since the og isnt getting updated anymore?

Ohlala159

incohérence au niveau du texte comme "Mitzy" au lieu de Missy, et alors c'étais déjà le cas avant mais du coup y'a des meubles qui ne sont pas coloré. c tous pour l'instant

Jozef Štepanovský

Hello, I encountered a few bugs while playing the test version of the game. Could you please let me know where I can submit a bug report? I also have a video recording showing the issues.

Spooky Milk Life

Please send bug reports to kimsi000614@gmail.com. Thank you!

Jozef Štepanovský

I've already sent it to you there, along with the video recording.

Fg Ar

Does anyone know how to get past the attic section?

Emir

I didnt like the mitzi as a name missy is so much better imo

Brian Hester

i am going to tell you that in the computer i cant open command section and also why my old data did not see in this latest version

han xi

steam上同步更新吗

Navi

So happy for the project. If I have any bugs or have a suggestion I'll post

Navi

I really like the turn base

Darth Revan

the turn base was great, sucks cause yall have promised for over a year that you would be releasing this next big update, i feel like my money is being wasted supporting this, i hope that these updates come much faster now

Deku

thank you OwO keep on keeping on ^^

Mj600300

I think the turned based combat was great, I don’t see the appeal of real time. IMO.

Mark Lowe

im watching alot of game projects right now and you are not the only one doing a reboot for those type of issues a few weeks ago another creator i follow made a similar announcement so this is cool to hear some games i like will be back in action LOL

bfbtbunjnbyv

Am I right in understanding that the game will be released around the end of next year?

Gu7hj Ti7yh

not sure if there will be any dialogue during the H scenes with the new system, but I think that was a great feature of the old scenes. I do however agree with the other commenters regarding turn-based combat being better. Would also be cool if we could switch between WASD and mouse control. The remake seems promising though

Baltazar Vormelker

I hope this means now you can update more easily the game, right? I understand literally you re-build the game, but it could be really cool to have not only gift "spoilers" for years and better get thouse new gifs in playable updates. I'm really excited for the reborn but I really expect you can properly update the game more regulary and soon have a new content update ingame.

Frédéric Bertrand-Hudon

I installed Mega, but the game didn't download—it was taking way too long. Did it take a long time for you?

The Great Archivist

Ok1y but the game Spooky Milk Life i've buy, what hapen ?

soulsadept

is this version free for those who bought the OG on steam?