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  We're on a experiment which giving extra frame by Depth-Aware video frame INterpolation(DAIN) technique. We want to listen your opinion!

We're on a experiment which giving extra frame by Depth-Aware video frame INterpolation(DAIN) technique. We want to listen your opinion!

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Remy

Cool! When is this coming?

Burnwulf

If the gif was in a higher resolution, I could give a better opinion on it. But initially, the interpolation for 16 and 32 frames looks pretty good.

SpookyBlue

It looks okay, would need a few hand drawn for the cross over of the legs I think. Right now it seems like the ai doesn't know what to do there and it has a noticeable blur. The back leg also bends more at the shin/ankle than the hip and that's making it a bit worse.

SEGUGA

Good 16

Golgom

I dunno, I think just 4 frames was good enough. the choppiness of the movement had character

33

hurrrrrry uppppppp🥶🥶

Smithingblacksmith

16 frames seems to be a good esthetic choice I think.

Arnaud

8 or 16 are good

Zombiefarri

Don't think the enemy sprites need more frames, the event sex scenes though. They get really choppy and weird if you slow down or go super fast. Maybe interpolation would help it look smoother without having to do a shitton of work for it

Johnathan

Honestly the examples above 8 frames look a little strange to me. Other than that I love it.

SleepyGamez

The Interpolation technique doesn't work well with originally low frames as it has to guess what's the motion between the frames (and computers are mega stupid). So unless you include more of the walking motion, it won't work well.