I'm interested in knowing what sort of maps you prefer to use in your games. Do you use mainly smaller battle maps or deckplans, or do you use larger adventure maps, for example?
I have listed some of the most common map types below with short explanations.
Vote for the map types you would find useful. I'll check the results at the end of the month and next month's maps will be based on the results of this poll. A more detailed map poll will come later at the turn of the month.
And as usual, any comments and feedback are welcome!
Thanks!
Map Types
Generic Battlemaps - These maps typically cover some generic location or a few rooms worth of area. Normally used for more generic or random encounters.
Arena Maps / Boss Fight Battlemaps - These are maps of larger and more distinctive areas. Great for good for boss fights and other scenes with tactical significance.
Large Scale Area Maps (Overland travel & vehicle combat) - These maps can cover a block or two, or some other area of similar size. The emphasis is on building and large terrain features instead of rooms and furniture-sized props.
City / Settlement Maps - Maps of small settlements or districts. Usually used to navigate inside a town, city or colony.
Adventure Maps ("Dungeon maps") - These are maps covering a large building or similar area. Usually you can run an entire scenario or a campaign chapter on this one map.
Horizontal Spaceship Deckplans - Maps of spaceships with artificial gravity. The decks are laid out horizontally like in a boat or an airplane. Most ships in Star Wars, Star Trek or Alien are ships like this.
Vertical Spaceship Deckplans - These are deckplans that have the ship decks stacked vertically like in a tower or a building. There is no artificial gravity, except for the force created by acceleration or spinning motion. Spaceships in hard science fiction (The Expanse, for example) are usually ships like this.
Space Battlemaps (for starship combat) - Maps for space battles. These battles could take place in open space, orbit, nebulas, around fleets, asteroid fields, or debris fields, for example.
Scene Art - Not maps per see, but illustrations of locations to set the mood and maybe provide a background for the theater of the mind combat.
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