Home Creators Posts Import Register Favorites Logout
haven't archived this post yet. have a subscription? use the importer!

Downloads

  • Domain Cartographer - Shieldice Studio (print pages).pdf
  • Domain Cartographer - Shieldice Studio (digital use).pdf

Missing 1 full-res photo, 2 files, as this post has not yet been imported.

Content

Hi Everyone, hope you're doing well! Just wanted to say a quick thank you for all of your support. It means the world to me that I can continue to have fun creating world-building tools for our hobby. 😊 

🚩 The Domain Cartographer:

I've been working on a quirky little tool that generates domains for a party's travels. Simply roll 2D6 and place them on the grid, then draw a little symbol or terrain type that matches the roll. Then check the rules for that zone type, and maybe roll a D4 to change up the map! 🎲 

It's very simple at the moment, but I may expand on it. Any feedback would be more than welcome! I think this tool works best for a bit of fun or generating simple ideas. Perhaps you solo players out there may find a use for it. Let me know what you think! Criticism is welcome!

I've added the files to the post so you can print them off or drop them into any software you want. Just roll and start doodling a fun little map! 📍 

Thanks! 🛡🧊

Jay

_________

Keep an eye out for more world-building tools coming soon!

Discord Invite: https://discord.gg/GQXVa8aZ

 

Files

Previews only

Comments

NerdOver9000

I LOVE the idea of this one. One thing that would be neat would be to see a similar D66 rolling system set up as a biome based subhex generator for sandbox play, perhaps with a card draw option for odd things discovered. For example: My players are exploring a big, dark forest for the entrance to a tomb they heard about in town. The forest is about five hexes, but it'd be neat if instead of being broken down to a narrative and a few skill checks I could create a quick map for them to search through for the entrance. The D66 rolling mechanism is the same as what you have for the cartographer system, but it is a bit more tightly focused. Instead of having deserts, jungles and etc, there might be "clearings" or "stream" or "open deciduous forest" or "dense undergrowth deciduous forest", with one or two options on the list being 'Draw card for oddity'. Oddities might be something like: King of Hearts: Abandoned building. Roll D66 on the city chart for the type of abandoned building. Roll D6, on 3+ it is occupied by a new inhabitant. So, where most of the subhexes in the hex would be forests of some type or water features that need to be crossed, I might roll and draw the oddity I sketched out above. I roll up a cathedral on the chart, and roll a 5 on my occupation roll. Narratively and descriptively, I could take this a number of ways. Maybe there was an ancient civilization in the area and the cathedral is the only building left standing after the ages of years. Maybe it is in perfect shape and there's no good explanation as to why its out in the woods. Maybe it has been infested with a goblin warren, or a dragon has its hoard tucked in the cloister, depending on what is narratively and CR correct. The neat thing is this could be released in bite sized chunks. Release a decidious forest D66 chart and card chart, one month, and then a city chart another month, so there's no need to overload yourself on it.

shieldicestudio

This is such great feedback! Love the concepts! Similar to Richard's feedback above, I think I definitely need to look into creating a similar tool that focuses in on a more specific area type. Awesome idea to use a card deck for locations within each area. I am 100% going to look into this! I wonder if it will work better with hexes rather than squares then. My mind is racing now haha! 😃 'Zooming in' and having a tighter focus within a certain biome sounds like the way forward! Thanks! 👍

dos

i like this a lot so far. question: is it on purpose that west on the compass is also a 3 or should it be a 4?