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Content

This is a near hour long presentation on the basics of Tickle Magnet #11.

I talk about the Tickle Magnet universe, how this game is similar and different from The Cyriaan Chronicles #10, walk through some of the game footage, and features.

Files

Previews only

Aug_20_2023_Presentation

Aug_20_2023_Presentation

Comments

Dyew

One thing to consider to make the story more managable might be to take advantage of the interactive medium so that not all plot lines are mandatory to finish the main story. Then, in theory at least, you could focus on the getting the main story done and then add more side quests in later patches.

oblesklk

That is largely how the game is structured now. There is a main storyline, and if you do nothing else, you can kind of power through it. It's the extra, optional content that creates such a large game (the dungeons, long story arcs for the inner circle characters, shorter romanceable options for secondary characters).