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Hi everyone! We're back in business after a nice little week-long rest. I played a lot of RPGs and recouped my juice, since I was starting to burn out after so many releases in a row.

This new patch expands the Grey Clarion and Danforth Crook areas with some new areas and optional/hidden boss encounters, both of which are some of the hardest fights yet, so HANG ON to your asses.

It also sneaks in a couple of little QoL features that people may appreciate.

Hope you enjoy, and we'll see you next week!


Version 0.88 - 6-21-2019

  • Added hidden basement & new scenes to Danforth Crook
  • Added new boss encounter to Danforth Crook
  • Fixed a passability issue in the cove
  • Fixed an issue where Mercy would try to fish while controlling Marlan
  • The absolute minimum steps between random encounters changed to 10, from 1
  • Random encounters are escapable 100% of the time
  • Crash-errors should now display a full error report
  • Auto-dash and Command Remember are now enabled by default
  • Added several large new areas to Grey Clarion (WIP)
  • Added two new enemy types to Grey Clarion
  • Added new boss encounter to Grey Clarion
  • HP & MP are restored on level up
  • Dialogue has been added to Honu in Grey Clarion for if you find Aklas first
  • Some animation sound effects adjusted to be less jarring and more visceral
  • Fixed an issue where Marlan could be sent to Grey Clarion without skills if Hallie wasn’t rescued
  • Mercy now dismounts Orus automatically whenever boarding a vehicle
  • Fixed some animations repeating
  • The Mar’Liore cooking quest now correctly resolves in the journal

Files

Previews only

Comments

Hursha

What RPGs did you play?

indoorminotaur

Mostly the FFX remaster! It has some good parts and a lot of really bad parts! It's helpful to play other games and see how they handled things.

Patron of the Strange

Just a quick question. I played around with the demo and was rather getting into the game but....I'm sorry but while I adore turn based battles I really don't like additions to turn based fighting and the strange time your hit thing just didn't seem to work (or I just didn't understand what I was supposed to do) so I was wondering, is there a way to turn the combat into a normal turn based system? Sorry for sounding so dumb but I can't even hit the guy in the first battle so...

indoorminotaur

Some day, when the game is finished, I plan to add an "easy mode" that tones down some of the encounters and removes the timing elements mostly for purposes of accessibility, but that time is still a little ways away!

indoorminotaur

Also, I forgot to mention, you aren't supposed to hit the first guy. He is just a tutorial boss who whoops you while explaining some of the mechanics, all you can do is survive!

Patron of the Strange

Yeah I found that out after my 15th restart at trying to beat that fight so....yeah. I know pointless fights are a thing just...didn't expect the very first battle to be one. Also I do find the over all difficulty to be rather on the punishing side even before I tried to leave (not sure if the fight on the boat is another pointless one and if I have to find the missing crew member) so I'll think I'll put the game down for now (a shame because I was growing found of Mercy even for the short time I knew her) until you finish the work and there is an easy mode for failures like me. Sadly I can't really justify spending funds on a project that I can't play but I will be watching DoE with great interest and I hope to enjoy it if/when said easy more is added With respect - Patron of the Strange