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Content

Hi everyone! 

It is VERY late where I'm from and I'm absolutely wiped out, so suffice it to say that this is a good chunky update with a lot of new story content in the Emerald Flats.

The area as a whole is still a WIP, but it's come a long way and the main narrative for the town is nearly concluded. 

In other news, Audrey is doing much better. She's getting out of bed and moving around a little, so it's a big improvement. Pneumonia really is no joke.

Anyway, we hope you enjoy the new content!

 

Version 0.112 - 12-13-2019

  • Added the mining “hot & cold” sequence
  • Added a ton of new story progress in Emerald Flats
  • Added new enemy encounters
  • Added new characters to Emerald Flats
  • Added new essence-transformation portraits
  • Fixed an issue where Mercy’s heirloom knife showed a default knife sprite when attacking
  • Fixed an issue where some interiors were autosaving unintentionally

Files

Previews only

Comments

Patron of the Strange

I tried the open demo for your game a long time ago and I thought now would be a great time to revisit it. However I'm still hitting the same issue in that the combat is rather on the difficult side with even the starting foes being very brutal and simply making progress sometimes more up to luck then anything else. Are there any plans for difficulty options or is the game difficulty set as is?

indoorminotaur

Hello, in the future, when the game is complete, I will be adding some accessibility features to make combat and some of the minigames less challenging for those that need it. In the meantime, if you are struggling with combat early on, I would encourage you to explore thoroughly for consumables, choose a weapon with an easier starting point like axes, and avoid non-mandatory fights, since they are disproportionately harder than fights required by the story.

Patron of the Strange

Thank you for the reply. Sadly I have no option to pick an axe at the start nor do I really understand what you mean by "easier starting point" for reference I picked a sword as I was hoping a defense based would help offset the combat difficulty....also given that combat is part of the game and you are telling me to skip fights that just sounds like it will be harder to win fights as I will be lacking in XP (Edit) I was able to locate the starting axe, not sure why the MORE option wasn't showing up until I reloaded the game, I will use it to see if I have better results

Anonymous

Yeah, Axe is really good because it gives additional health, especially when you get runes to boost better Axes. They also do tons of damage so, it helps quite a lot. Only drawback is that is slows you down but, you can spend your SP on increasing your Agility to counteract it