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Hi everyone, hope you're hanging in there and staying safe.

I've got a big ol' sloppy patch for you tonight that's going to need a lot of careful testing, so I hope some of y'all will come through for me.

The big project for this week has been preparing for a future html & mobile build, which has entailed a full overhaul for file naming conventions. The obvious side-effect of this is thousands of incorrect file references that needed to be corrected, mostly by manual find-replace entries.

Another side-effect is that saves are going to be a little weird at first. It throws up a "can't find X file" warning every few seconds, but there are 2 workarounds:

1. Just save and reload. That should make the problem go away, but if it doesn't, proceed to step 2.

2. Drag the audio & img files from your old game into the new one without overwriting anything. This will simply add the old audio files that it's trying to find back into the game. I'm hoping no one will have to do this step, but as we get closer and closer to the end, things are going to start getting messy. 

I'll do what I can to keep your saves working as long as I can.

That said, thanks for playing, thanks for your patience, and we'll see you next week!

 

Version 0.125 - 3-20-2020 

  • Added a new main boss encounter
  • Added new parameters to all enemy AIs, ensuring they will correctly attack when afflicted with Berserk or Enrage states
  • Disabled all sex toys in the mystery realm
  • Aded new cutscenes and story content
  • Skill cooldowns are now tick-based instead of turn-based (this should help improve enemy AI as well, but it’s still experimental)
  • Fixed an issue where the Silas & Agatha scene image would not display in certain conditions
  • Fixed a tile issue in Seth’s realm
  • Fixed an issue where Tafo’s scene image would not display in certain conditions
  • Combed through the game and began the process of renaming files for browser/mobile pathing compatibility. Please report any issues this causes!
  • Fixed an issue where Mercy could descend into the Grey Clarion Grotto while riding Orus
  • Mercy can now correctly ride Orus at the Fort Wilkes gate
  • Fixed an issue where loading a game in some interior areas wouldn’t correctly play the region’s BGM or BGS
  • Fixed a lighting issue when exiting the grotto in Mar’Liore
  • Fixed the Lion Beetle’s AI
  • Giantslayer damage ticks now have an animation to make it more obvious
  • Absolution of the Sea now removes the states it was previously missing
  • Orus is now 75% resistant to Moon Poison


Weekly Link -  https://www.patreon.com/posts/weekly-builds-20534096 

Alpha Link -  https://www.patreon.com/posts/alpha-build-20592355 

Files

Previews only

Comments

indoorminotaur

A hotfix is uploading that fixes a few of these missing file issues, as well as a handful of other things. Please report anymore that you come across!

Anonymous

i dont know if its been found yet but i encountered an audio error in 125.1 when entering the second map of the aqueducts in carvannah which i got past my changing the audio file in the se folder by the name of [P]item2.rpgmvo to [P]item22.rpgmvo