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Hey everyone, Happy (belated) Friday the 13th!

The latest build is uploading as I type this and we've got it all this week, from new quests, new scene art, new characters, and all the usual piles of bug-fixes and improvements.

I don't have much to say about the build that isn't covered in the patch notes, but I hope you enjoy and look forward to the Isle of Deer's exciting conclusion coming next week.

- Nym


Version 0.153 - 11-13-2020 

  • Added new Beatrix scene art
  • Added new story-content and characters to the Isle of Deer
  • Updated the remainder of the adult scene formats to align with the scene library formats
  • Fixed a number of rich-text characters remaining in the NSFW scenes
  • Fixed a couple of move speed errors
  • Fixed some passability issues
  • Fixed a bug where attempting to loot a certain key fragment wouldn’t add it to your inventory
  • Fixed some tile errors
  • Fixed an error where a battle animation played twice
  • Fixed Entomb adding Def Up instead of Down
  • Fixed enemy Overgrowth only affecting Enemy #1 instead of both enemies
  • Devour now provides immunity to certain magical status effects
  • Fixed a transfer event after choosing the first siege units
  • Fixed some misplaced balloon icons
  • Fixed a lighting issue at the Glass Sea campsite
  • Adjusted some lighting for better performance in the cove
  • Fixed some overlays in the cove battle and post-battle maps
  • Fixed an issue where Mercy wouldn’t enter the scene library after the final cove siege

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