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New water woot! Using UE4's new water system, still a little jank on the interactable elements but it looks good. Decided to go with a night time infiltration in this game made sense especially  if you wanna steal something lol. 

So whats left

  • Set dressing for the levels(a dock, city and cove/cave/city?(its the treasure area)) 
  • animations(I made this part more streamlined this time but still the longest part of the Dev for me)
  • sound fx(squishy, squish)
  • tweaking/ adjustments 
  • Testing


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