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Soooooo did some cleanup with the BP which resorted into fixing it to where the meshes properly switches in all current instances (right mesh for the right scene ;) ), also got the robot droids firing code in  also added aggro fields so that enemies aren't goin all crazy when the player's not around.   

Preemptive happy New Years to all! Big things a coming get next year lets gooooooooooo!

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