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(English)

Hi guys, here you have the first seconds of the animation:

https://mega.nz/file/MfZylbSQ#oJ1Lib7h7OQoHKfCjh3C_G4D9HhLhJt3g763m1L1mxQ

I'd like to know your opinion about it, I'll listen to any discomfort or advice.   

If the link doesn't work, let me know.

(Español)

Hola chicos, aquí tienen los primeros segundos de la animación:

https://mega.nz/file/MfZylbSQ#oJ1Lib7h7OQoHKfCjh3C_G4D9HhLhJt3g763m1L1mxQ

Me gustaría saber su opinión al respecto, escuchare cualquier incomodidad o consejo   

Si el link no funciona, infórmenmelo

Comments

Darren van der Valk

Little bit late on this 🥱 🫳⏰ (metaphorically 'overslept' 😅) I've seen a massive drive for improvement in this video, even in details as small as the intro. The out-to-in focus approach made for a lovely point of entry as your focus is immediately drawn to the center subject. It has that 'silhouette' through the fogged glass effect, creating an air of mystique and intrigue. The motions felt incredibly smooth and satisfying, there was an overall feeling of naturalness to it with the expression of body language eliciting the feelings perfectly; I could quite rightly see the equal and opposite reactions of [joy / frustration] as is the nature of the 'game' 🏅🥈 The angles, as shown by the camera, cut each section of the animation neatly; there was never a feeling of unnecessary views as each perspective had a clear goal to communicate with its depiction 🎥🎬 In particular... I reeeaally enjoyed the zoom centering around his character before his untimely downsizing 👎 Keeping the point of view low throughout acted as a constant reminder of the power dynamic. Ultimately if I had to leave this on a single memorable note, I'd have to say that the soft body physics and cloth simulation was the star of your progression 🌟