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The saga continues! In this one I focus on the monster's attack, where he rips his head off and throws it at you.

You can see me working on the code inside of the Anim_HeadPluck coroutine, which animates the whole thing.

One of you suggested I show some game footage at normal speed too, and I think that's a great idea.

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Comments

Ninja JayBird

Yooo, what a really cool monster! I really like the design and the concept! I feel like the attack is a little too slow, like it holds it's head for a little too long. I also think it's head should do more damage, unless if your stats are maxed in the video.

panoh 123

this monster is gonna be peak the first real unique monster having its unique attack and all

AbsEternal

I was not expecting it to attack like that, nice! I do agree it seems a bit slow currently, but maybe the motion just needs more windup like it's REALLY trying to dunk its head on the player? Get it feeling real weighty.

fishlicka

Hehe yeah still needs work, I'll balance the damage after the physics are fully polished.

Hungry Tires

This looks awesome! I'm sure you have plenty on your plate but layer down the line it would be cool if could get a variation that has 2 heads and throws each one in a kind of 1,2 attack. Keep up the great work it's so cool!

Mattia Di bianco

I think this monster deserves more, its so unique, its a cool concept and i really feel like it shouldn't go to waste just being a normal enemy, but you do you!

Joe

If the Headless Horseman was cool

ordinarynerd

you should show how you make the models, i really like the style and want to recreate it myself. (edit: also how do you make the color palettes? to me they just seems like a bunch of randomly colored pixels but is there anything else to it?)

fishlicka

Check out Hemicranian Pt. 1 if you have not already ^^ For more details though, I basically make a stick man using the 'Skin' modifier in Blender. I do hope to make a tutorial soon. The pallete is indeed just a bunch of random colors. I use it for most monsters/items in the game.