GearCity FBS Milestone #1 Complete! Entering Build and QA Phase (Patreon)
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GearCity FBS Milestone #1 is complete, and now entering build and QA/Testing phase.
I still need to playtest to catch any major bugs. And I need to set up my build infrastructure for all the operating systems and architectures we need to support. I expect this process to take a few days, particularly because of macOS's legal inability to run on a virtual machine. I'm aiming for Saturday the 22nd. But it could be earlier.
This brings me to an issue. Today I was looking through Steam's documents for beta keys, and it seems there is a hard limit on the number I can request. This limit is 2500 keys, but they often deny anything over 1000 beta keys. Currently, we have only 80-something contributors, but I am unsure how many will jump on in the future. Also, Valve says there should be a time limit on any crowdfunding activities, which is the opposite idea of the FBS. So they could deny all the keys anyway upon inspection.
So it's looking like I will need to release closed-beta GC: 2nd Gear DLC under a password-protected Steam Beta tab, just like we did with the past Testing Builds, but with a password. Alternatively, I can make an external installer. That's an acceptable solution for Windows but a complication for macOS and Linux users.
So I think a Steam Beta Tab is the way we'll go. The password will periodically change each milestone. And hopefully, everyone will keep the passwords to themselves. (Self-defeating the purpose of getting more content and features otherwise.)
If you have any questions or comments or ideas. Feel free to comment.